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Fordítási probléma jelentése
If you missed my argument i will repeat it - there is already a martial weapon called falchion that has 18-20/x2. That axe is basically adding a +1 crit multiplier on falchoin. Damage dice literally doesn't matter, a difference between falchion 2d4 and greataxe 1d12 is whooping 1.5 points of damage on average (increased to insane 3.5 damage when enlarged). Most of the damage that is relevant to critical hits comes from enchantment bonuses, strength modifier and power attack and 1.5 damage is unnoticeable when you take those into account since they can reach easily 50+ damage on 2h character. So, there is nothing broken there. The additional damage does not exceed other stuff that is in the game already.
one of the companions is a paladin and my only tank , she rides a mythic horse called tulip and carries a fancy shield and a longsword called radiance ...enemies flee at the sight of her
the stupid witch wants to ride a dinosaur so i got her a statue of one and poof she makes a dinosaur
As for how much 18-20x3 is better, the answer is.. it depends. 18-20 gives 15% crit, so it's like 13% DPS with x3 weapon. And this goes lower, the more crit multiplier you stack. I think trickster crit builds featuring x5 multiplier with x2 weapon? So it would be like 9% dps increase. It's still quite good.
x2 vs x3 is huge at every level. 1d8 vs d12 is huuuuge. they have done the math. for instance a great sword with is only x2 for the vast majority of time will out damage a falchion its only when the bonus are massive greater than that falchion passes the great sword this all came up during the pathfinder playtest a decade ago.
at first level alone with no feats or strength your DPR is double. the axe is 2X good as the falchion which is absurd in a table top game.
I am not saying it's bad, i am saying that there is nothing gamebreaking about that. And that i would choose reach over that anyway. Enlarged (or even legendered) + reach you control almost half the actual battlefield, making full attacks happening WAY more often that they would otherwise.
x2 + reach is better than x3. 1d8 vs 1d12 is unnoticeable.
You DON'T GET this weapon at level 1. It is an UNIQUE weapon that you get when you are already level 10 or something. By that time difference in 3.5 damage is not something you really notice. And even at level 1 you have str bonus, unless you compare two 10 str peasants going at each other, in which case your calculations have no bearing on actual gameplay.
And who are "they" who supposedly "done the math"? Can you show me that math that would account for strength, enchantment and power attack damage that you would have at level 10-12 that would show that "1d8 vs d12 is huuuuge"? Especially if we consider alternative weapons and their abilities available.
You, my friend, are definitely not 18-20, not even 19-20 dagger in the drawer.
this is one of the beniefts of going two handed. you take power attack and you are all good.
there is just enough feats to be a really good sword and board paladin.
I tried mounted for a while, but the buggy ness got on my nerves. charge is buggy on a mount. when your mount gets paralyzed it can get buggy. if they fix it, i can see being mounted being fun and viable