Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Depends on how you build your paladin. To answer the question in the title: yes
1st line you will need to multiclass him with one level of scaled fist monk and cast some AC buffs on him with the help of your party.
Get Mounted Combat & Indominable Mount by Lv5, take ranks in Mobility
Lv5 Pick the Horse as your Bond, Horse will have much higher AC then you & ennemis will attack it first. Indominable Mount allows your Mouth to be Nuke and Debuff much less.
Starting at Lv5 keep your armor check penalties low
Not so rare as other weapons.
I got on my playthroughs plenty of them.
"Why is it that all Paladins wield great swords? Do you think they're compensating for something?"
Baldur's Gate 2's Carsomyr the Holy Avenger two-handed sword will forever be the love of my life.
Who, wait, is a mounted build actually viable in this game? I'm always tempted to be a knight in tabletop games, but fights usually happen in mountains, cities, or dungeons. Not prime horse territory.
I think polearms are way better in this game if you're gonna go two handed. The only reason to go with great swords is that they are, in fact, cooler, but from a mechanics stand point I'd say go with polearms.
Basically, Paladin is very powerful, almost top tier class of all in the game. So, consider what is the exact style what you want, S&S, two handed, dual wielding, etc.
It's free to pick feats but better choices are followed by weapon styles. Also, there are feats specializing class abilities like 'extending number of channels'. So, you don't need to worry about paladin is good or bad but you should do to pick proper feats you really want. I wasted almost first 100 hours to research for that kind of works on my character.
I don't know if 100% agree with this anymore.
1D12, 18-20 x3 crit range, and two handed.
Hm you know the game gives you a holy avenger sword better than carsomyr in the maze (first dungeon) but it is not a greatsword it is a longsword. (it looks pretty insignificant when you get it but it becomes a +7 holy avenger that gives you Spell resistance and dispels actually depending on your mythic path its almost spell immunity not spell resistance. Spell resistance 45 there is like 2 or three things in the game bypassing it.
So, a Fauchard without reach and better crit multiplier that doesn't require exotic proficiency. Reach being one of the most important weapon properties for two-handed weapon, i'd say it's not that great. Given that those numbers are result of it being unique weapon and not base weapon type, there is nothing gamebreaking about it, given that enchantments on the weapon are VERY meh.