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Too many bugs or tooltips that are not correct. Should have tried to put out less classes/archetypes and maybe get rid of a mythic path or two to get the rest more polished.
I think Stealth needs a bit of work, seems like distance doesn't matter much for NPCs detecting PCs but PCs detecting stealthed NPC definitely takes range into account.
Either some of the spells that are based on HP/HD limits should have been increased to balance out increased monster stats or there should have been a mythic feat to give such an increase.
Good - Many interesting, fun companions
Very interesting story with some of the mythic paths changing aspects of the story
It can be fun to build "game breakers" with the mythic system
Cannot rely on one way to attack if you don't want to spend a great deal of time frustated
- Challenging gameplay like no other game.
- Glorious epic battles like the tavern battle.
- Interesting companions.
Bad
- Crusade
- You can very easily miss out on important items, storylines, companions by seemingly very random choices or minor details. You will be punished for making bad choices, but you can only know way afterwards whether the choice was bad or not.
- Towards last 2-3 acts the story almost becomes non-existent. Instead the developers decided just to throw you the same battles and monsters over and over again. Less is more sometimes.
- Ending is a bit disappointing. Including the last few boss battles.
- Crusade again.
Build variety
Unique companions
Lot of interesting choices to make and consequence
Visually great areas,
Bad:
Encounter design,
Balancing,
Crusade mode
Lack of QoL features
Obnoxious puzzles
Subjective:
Too many mythic paths
Obtuse/ unintuitive requirements for few events
-Story
-Writing
-Visual design
-Music
-Very rewarding combat once you learn the system
-Difficulty and the ability to customize it
-Mythic Path system
-Interesting, well-written NPCs/antagonists
-Some companions
-Sheer number of builds available
-Replayability
Bad:
-Crusade (this would not be on here if major story elements and gear were not gated behind it)
-Puzzles
-Some companions
-DLC has not wowed me so far/ToTMI needs streamlined
-Mythic Paths are not balanced (mechanically or content-wise)
-20 PB mercs
-NPC allies in combat are useless or worse (get in your party's way or hit them with spells that have friendly fire)
Overall, the good outweighs the bad; this is still one of the best CRPGs of all time.
So sorry, I have no idea how to enable others to see how many hours I have played games. My account says I have 634 hours in WotR, 730 in Kingmaker and I have been playing tabletop for over a decade. Is that big enough for you?
- location variety
- enemy variety
- story
- characters
|cons|
-crusade system sucks, personally i think they should stop adding those things to a CRPG, if i wanted to play HoMM then i would go play HoMM.
-railroad-y
-underdeveloped mythic paths
- super buggy still.
- dull DLCS
+ Some interesting characters
+ Good voice acting overall
+ Lots of build options
+ Good itemization
- Too tedious with too many unnecessary/boring fights
- super tedious buffing
- Crusade
- Some boring characters
- difficulty balance
Going to agree with most of that. Even maxing out perception and with see invisible I can't "spot" these babaus and lilitu before they sneak attack. The companions are infinitely better than Kingmaker.
I'm going to add as a negative the following: combat is too much of a reading exercise and too many immunities or spell immunities. Apparently every other guy is immune to magic missile because in a game where enemies can have 2000 health, a spell that can do 25 damage automatically at max level is broken. I understand that it would really take the oomph out of some fights to have a boss dominated or charmed, but they went overboard. Oh and I love the spellcasters who start the fight with 20 buffs that should last only seconds per level but are permanent. Or the level 16 enemies I'm occasionally fighting before I get my first mythic point.
The other area was the mythic paths. Some of them were very, very strong, others were mid, a few were just straight up weak. The Golden Dragon path I don't think pleased anyone!
The characters though, the characters! They made some inconic folk in this game. Like I don't think I'll remember the comps from BG3 nearly as much as I'll remember these guys. Camelia, Regill, Ember, Daeran, Nenio... all iconic! And I loved the rest too but those guys feel like archetypes of something. Very good job