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EDIT: Just thought of for 1 that you can get a hunter as well. I haven't used that class all that much. I think you are restricted in animal companions that much for that one. Cavalier you have to basically choose horse with the exception of some archetypes.
for 2, are those swords light weapons? There are a number of classes. If you want to use dex you need weapon finesse mythic which you need weapon finesse feat first. Or you can have 3 levels of rogue instead but those are only with certain finesse weapons.
for 3, I can think of literally so many different martial classes that it is difficult to pick. I don't know the stats for short spear off the top of my head but I almost never use it. Not that there is anything bad about that. Weapon stats aren't that a big deal with the exception of critical threat range and critical multiplier. In kingmaker for example though I usually made someone good with heavy mace because it was the best weapon you can kind of get for a while. That and greataxe.
As for duel wielding, a mutation warrior fighter can make for an amazing dex based class. There are mythic feats that give you a bonus to damage based on your dex, and the light armor mythic focus gives you a passive dodge percentage in addition to an increased max dex bonus on most armor. If you stack that with a higher crit weapon (like an estoc or a rapier), you can do some great damage while having a solid defense.
I was thinking of a Slayer for option 2, built as a duel wielder. But then I start reading on all the subclasses and my eyes go crossed. Not interested in a pet so that's not a problem, but have no idea what being LG does. Not against it, just didn't know that was something 'ELSE' to be factored in.
Dang this game.
I have done a DW slayer (strength) before, so I guess a dex version is also viable. I feel they do much better with bows. There is also a bow that adds damage based on half your mobility rank, and you will do a LOT of shots with them.
As for why you do a LG deliverer:
Divine Anathema
At 10th level, if the studied target's Alignment is at least two steps away from that of the Deliverer, the Deliverer's attacks deal an additional 2d6 points of damage; this damage is directly from divine power.
This ability replaces the advanced slayer talent gained at 10th level.
There is also this:
Determined Zeal
At 2nd level, a deliverer shrugs off attempts by his moral opposite to control or kill him. On any round in which Deliverer attacks an opponent whose Alignment is at least two steps away from his own (such as a lawful good Deliverer fighting a Chaotic good or lawful evil foe, or a neutral foe with no other Alignment components), he gains a +2 bonus on Will saving throws against that opponent's abilities, as well as the benefit of the Diehard feat until the end of his next turn.
If you don't mind the aesthetic kukri is much better and easier to go with for duel wielding. There is even a super powerful one that you get eventually unless you manage to miss it in a lab(act 3).
I think you only need a one level dip in something with heavy armor proficiency for rogues to wear heavy armor. That is if you really want to. Like I think 3 levels of fighter will get you the ability to mover easier in it. Though if you just get mithral armor later you don't even need the 3 levels.
Well I think it's a D&D thing, but I thought elves, even as rogues, could wear chain (medium armor). I don't know if there's a rogue class/subclass that allows medium armor, or a background or region you can add that adds it. This game is just all over the place with exceptions to exceptions.
Every 'tips' vid I see about PWotR says to stay away from dual classes until you're a lot more familiar with the game, so I'm trying to stay single class for the time being.
i'd say the reason your told to stay away from dual classes is because of the complexity involved... just mixing a lot into the base classes before understanding how they actually play out would make it confusing to really understand what each side brings to the table...
however I think doing a 1 level dip into a class isnt what i'd call "dual classing".... nor using some of the advanced classes such as eldritch knight or arcane trickster.. which expand on your base class....
also one downside to heavier armor is that your skills relying on strength and dex are gonna take a hit.... so if you plan on making your character do athletics, mobility, stealth, or trickery.... those get penalized for wearing armor with heavier armor meaning more penalties...
but background wise.... all the warrior backgrounds provide light armor proficiency through them.... if your class doesnt have it available you can get it through background... and long as you qualify for light armor proficiency... you can simply take a feat to qualify for medium armor proficiency...
2. Fighter or Fighter and something else. I've played a dual falcata wielding character Mutation Warrior 10/Demonslayer 10. It was completely busted.
Hunter is good and simple class, while at the same time has quite a few tools to play with - like animal focus or spells. Try not to get many pets in the party, ideally two is enough.
Melee builds are for more advanced players, who played through the full game at least once.
Despite what some ppl claim Melee Builds are stupid/advance players only im sorry you gotta be brain dead to ♥♥♥♥ up Two Handed Weapon Fighter or such great class super easy to understand and get into and anyone who claims otherwise is just over thinking things or high AF on acid or something
With that being said the top choices for Classes for new players
The Grenader Alchemist- Holy bombs is the only thing you realy need to pick up, far better then vivi especly on first playthough but its not 'melee or tank' thats its main flaw as your party comp kinda needs an extra melee/tank unless your trying to be advance with someone eles and create a weird hybrid
Crusader Cleric - Can be melee good choice all around
Classes With Animal Companions are a good top choice there super strong/powerful
Two Handed Weapon Fighter - 3 Simple rules, Pick up a Two Handed Weapon, Get Strength as High as Possible, Take the Power Attack Feat, Done on unfair make sure Two Handed Weapon has Reach can make it more complicated if this is to basic for you but its super easy and basic to play as and super hard to ♥♥♥♥ up if you understand RPGS at all if you ♥♥♥♥ this class up its 100% on you the player not the class
Mutation Warrior Fighter
Slayer
Slayer Deliver
Slayer Arcane Enforcer prob the most advance complicated melee Class im going to recommend and the most under-rated as well
Calvlier Beast Master or Grenadarm
Sorc if you wanna be Arcane
From your selection I would Suggest elf duel Wield Swords look into the Slayer Deliver/Slayer Class
Again, I recommend a serious archer have high BAB. Of these, only mad dog really qualifies as a stand out choice: blood rider is horse only, cavalier gets next to zero useful things if built into archery. If a medium BAB is acceptable to you, then yes, you get a lot more stuff available. I wish warpriest could domain a pet ... that would be slick.