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A cool thing to do is to give an enemy visions of madness skill checks. They will get a bonus to skills, that doesn't matter, but an equal minus to attack rolls and saves. Giving them a -10 or more to all saves is kind of hilarious.
But if you combine it with visions of madness first, that is a -20 or more to will, potentially.
Sure, but, see what I said above.
Frightful aspect (lvl 8 spell, wich gives you better physical stats) causes auto shaken, wich is a -2 on all saves and attack rolls.
Spells, that causes sicken lowers saves at -2 too.
Madness lower all mental attributes to 1 (but will save before also)
1) slow: a -1 attack roles and AC
2) curse of destruction: -4 for all ability checks and saves and attacks
3) Plague Storm
4) Energy Drain: will lower their levels, should make a check easier
Its not enough to lower saves, you need to stop them from casting or moving or it will take a lot longer due to having to save scum. These spells should be used with the above.
1) Touch of gracelessness: reduces dexterity- can help land some of the spells
2) Pern Posion: a -4 reduction to saves for spells [for nauseous gas = no casting]
3) All pits
4) Overwhelming grief: become flat-footed, -2ac , take no actions
Touch of Law
Touch of Madness (-4 effective save debuff on average)
Vision of Madness (Skills)
Shaken - procced either via demoralization, Frightful Aspect or Prediction of Failure
Sickened - procced via Prediction of Failure
Dispel Synergy
Display of Power (-2 Will)
Twisted Temptation
Crippling Kiss (on a crit)
These are the universal debuff tools available for any mythic path and class. Mythic paths and certain classes (e.g. Diviner, Incense Synthesizer) may add some other tools specific to them:
https://steamcommunity.com/sharedfiles/filedetails/?id=2835084622
Mind Fog is great, because you can precast many iterations on top of each other and lure the enemy into the fog. Do not cast it on non-aggressive targets including potential enemies as it will do nothing. If some enemies engage you in dialogue/cutscene before becoming hostile, cast it on the ground and then lure the enemies inside once they become hostile, this will force them to roll saves for every iteration of the fog:
https://steamcommunity.com/sharedfiles/filedetails/?id=2778223350
A Lich for example can get their spells to have DCs in the 40s quite easily making it very difficult for monsters to save against it and a mix maxed build could probably push 50 DC.
It's an option for those who can't or don't want to use Touch of Law or for cases where you no longer need Touch of Law to guarantee 95%+ success rates and want to minimize the number of actions and active debuffs deployed.