Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
FWIW, my experience with this fight is on Core/Hard.
Your melee characters should all have Outflank and Seize the Moment, not to mention Shake it Off. Animal Companions should be buffed with Mage Armor, Barkskin, Shield of Faith, Magic Vestment and Animal Growth.
Make sure that you are using turn based mode for more challenging fights. Otherwise, like people said - prebuff, use all your abilities, especially if you have Ember or some other witch in you party (as witches have hexes and can debuff enemies).
I was wondering about this question. Never played PF but DM'd tons of 3.5.
Tried the Core option for WotR but found the difficulty far too high for what should have been a highly accessible level of gameplay.
Glad to see I wasn't completely misreading the difficulty settings.
It is. Enemy stats were increased to be more or less in line with standard CR expected in P&P campaign. Developers couldn't use the exact P&P stats because of mythic system. There was a statement about it somewhere. Enemy stats in P&P weren't made with mythic system in mind so it needed some adjustment.
Just look at the basic entry for Wight in standard PF1E:
Base Atk +3, Fort +3, Ref +2, Will +5
https://www.d20pfsrd.com/bestiary/monster-listings/undead/wight/
Now look at the basic Wight in WOTR:
https://pathfinderwrathoftherighteous.wiki.fextralife.com/Wight
Base Atk +8,+3, Fort +9, Ref +5, Will +9
Yeah the game has some crazy numbers compared to PNP but I enjoy it.
The video seems to cover everything. The begining is a bit simple but i think it gets more complex further on. Skip as needed.
I don't know about your party/build, but if you're willing to change it you can probably beat the guy.
the auto build is sub optimal, but perfectly sufficient for the lower difficulty settings. But yes on higher difficulties you need to know what you're doing and build your companions properly.
Well, the mythic system plus the ability of players to carefully choose a whole party for maximum synergy really makes PC stats even more inflated. Just my level 17 animal companion alone has 60+ AC and 45 attack bonus with the buffs that we normally run at, and with Touch of Good / Guarded Hearth, it's possible to reach +70 attack.
If they didn't buff enemy stats, your mythic party would simply delete enemies by looking at them.
Which is fine, I suppose, it's a different game in a different medium for a different target audience, but the claim that Core is in any way similar to the tabletop experience is just false advertising, that raises false expectations, that causes people to get disappointed and bounce off the game.
It's interesting because one of the people I play Pathfinder with had previously DMd the tabletop version of Wrath of the Righteous and thinks the game balance is much better than the tabletop adventure path, because of how broken Mythic powers are. His experience with the TT game was "the most important roll is the initiative roll" because both players and enemies dropped so quickly that the characters acting first had a dramatic advantage.