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回報翻譯問題
Sorcerer20:
Maximized-empowered-bolstered Stormbolts:
(20*8 + 40)*1.5 = 300 damage
Maximized-empowered-bolstered Hellfire Ray:
3*(15*6 + 30)*1.5*1.15(crit-modifier) = 621 damage
ArcaneTrickster10/Sneakattacker1/Arcanecaster9:
Maximized-empowered-sneak Stormbolts:
(19*8)*1.5 + 12d6(sneak) = 270 damage
Maximized-empowered-sneak Hellfire Ray:
3*(15*6)*1.5*1.15 + 3*12d6(sneak) = 592 damage
Pure sorcerer20 is better in both categories. And sneak attack does not always work so in practice the numbers favor sorc20 even more.
Sneak attack on rays is obsolete due to bolster metamagic outperforming it.
Azata's strongest mythic ability is Favorable Magic that forces the enemy to roll their saves vs your spells twice and take the worse result, meaning that any DC caster sorcerer is vastly superior to an Arcane Trickster for Azata path and pretty much any path in general.
I see ty. Does the sorcerer arcana still apply to non sorcerer spells/hex/etc?
Play what would fit your character the best.
Why do you need a vivisectionist level? IMHO It's not worth it if you are getting and Accomplished sneak attacker. Mythic levels and azata abilities more than compensate for the loss of a caster level.
Trickster could get access to SA dice without dipping into sneak attack classes but an Azata cannot.
I've missed the "or" part in "rogue or vivi". ;) It's clear now
And isn't caster-level also a bit irrelevant when in regards to Rays? Rays target touch AC so it's more your BAB that matters. Hellfire Ray maxes out on 3 Rays at lvl 19 so you can do a 1-lvl dip without losing anything significant.
Also, while Sorcerer gets like 10% more damage, isn't AT a lot more likely to actually land their damage? Mostly because they are using those metamagic spells as Standard Actions while Sorcerers metamagic causes all metamagic'd spells to turn into Full-Round Actions. There's a number of conditions that can reduce you to not be able to use Full-Round Actions. I prefer a realistic assessment as opposed to theoretical numbers.
The Base Attack Bonus (BAB) of a multi-classed character is calculated by adding together the BAB from each class. The BAB from a class is calculated as floor(BAB-coefficient * class-level). BAB-coefficient for an AT, sorcerer and wizard is 0.5 and for a rogue and vivi 0.75. Thus:
Sorcerer level 20:
BAB = floor(0.5 * 20) = floor(10) = 10.
AT10/rogue1/caster9:
BAB = floor(0.5*10) + floor(0.75*1) + floor(0.5*9) = floor(5) + floor(0.75) + floor(4.5) = 5 + 0 + 4 = 9.
Therefore, an arcane trickster loses 1 AB compared to a pure sorcerer.
floor(0.5*10) + floor(0.75*1) + floor(0.5*9) = 9
vs.
floor(0.5*10 + 0.75*1 + 0.5*9) = floor(10.25) = 10.
Pathfinder system chooses the former, in order to limit the power of multiclassing. This makes dipping multiple classes such as rowdy1 + vivisectionist1 + ... for various level 1 class abilities, less lucrative.