Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

View Stats:
malkavius77 Sep 21, 2021 @ 3:21pm
How is this different from the tabletop?
Legit curious how tabletop wrath of the righteous is different from a video game from people who have actually played it.
< >
Showing 1-2 of 2 comments
JadeStar Sep 21, 2021 @ 3:58pm 
I've run a few of the wrath books and have had several friends run through it further (I'd love to finish it myself, but y'know how scheduling games with parties go). Some of the characters you'll recognize from the tabletop, but several of them have been reworked. Same with the story/locations, they've been paired down to fit a more video game (read somewhat linear) type arc. I did enjoy the spins they put on some of the stories, especially the characters.

Mythic builds in the TTRPG aren't theme based as much as they are class/role-based. I did notice some familiar encounters that would be counted as a "mythic trials". In the TT, you accumulate mythic trials to advance your tier. Each party member chooses their own path, so they'll have abilities that fit their role in addition of standard mythic options and spells.

Also mythic spells. Holy crap mythic spells.

The biggest difference in the TTRPG though is the availability for flex. Video games by design have to have limits. The only limits on a tabletop are the people at the table. You're basically amassing a party of god-like characters. There are options that let you expend mythic points per day to do epic feats. The more universe-affecting you get, the more options you have for how those changes come about.

I've got my issues with the video game (some of the scaling in the encounters are kind of ridiculous/headdesky), but I'm thoroughly enjoying it. It's close enough to the AP to feel familiar and the path options have been fun to explore story-wise. It feels intentionally brutal and I can tell there was some definite love in bringing the crusade and the worldwound to life.
Bubbasan Sep 21, 2021 @ 4:00pm 
Me and my sons ran this on tabletop. The spells, oh yeah, they got crazy. I once did over 200 damage with a single casting of magic missile. It was awesome but that leads to the biggest problem on the TT version. The math was brutal, absolutely brutal. Also keeping up with effect durations and all the buffs was pretty insane. We had an absolute blast and kept saying that this needed to be a computer game for the math alone.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Sep 21, 2021 @ 3:21pm
Posts: 2