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And I hope you appreciate it
Also she can be a pretty darn insane Tank with her Hexes.
Her damage is really bad the first few levels you have her, but you should be able to pick up, I think its Fencing Grace, whatever the feat is that lets her use her dex modifier for damage rolls, around level 5-7 iirc. From that point on she is basically just as effective at tanking and damage as Seelah. Camilla overall gets a slight boost for the utility of her spells, but Seelah is especially effective in boss/mini-boss fights because of Smite Evil.
Then it's buffs and Hexes. I don't know what stupid things auto-level gives you, but Hampering Hex was very useful to me in the early game especially. Flame Curse can potentially be a dramatic damage boost for Ember, Woljif, maybe Nenio, and definitely any Fire Kineticist/AT/bomb Alchemist/etc. She can bring quite a bit to the group even if she's not in melee. You might consider respeccing her for better Hexes or just live with making better use of her spells.