Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Mythic spells need a rework
There's a huge problem with the mythic spells that the mythic paths give you: They're outdated the moment you get them. I just got a new mythic rank as a trickster, and got my amazing lvl 3 spells. I can now use a weaker version of greater invisibility and stuff. The sad part is: I can already cast the actual greater invisibility spell. And have been for 7 levels. That's right, I just unlocked those amazing lvl 3 spells at level 15. And I can't even add them to my class's actual spell list, I'm limited to those sad separate slots that the trickster gets.

Even if I wasn't a full caster, those spells would still be useless, with the added salt in the wound that I wouldn't have the caster level or spell penetration to actually use them, because those spells, once again, are based on a far lower caster class than my character. When even a paladin is a stronger spellcaster than a mythic trickster, you done goofed.

Suggestion: Make the fisrt mythic spells available far earlier, the moment you get your first mythic levels and pick the alignment, and not when you pick your actual mythic class. Now all the work you've done on making all those fun spells go to waste because they're useless when you finally get them.
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Kasa 2021年9月25日 11時22分 
I head lich when combined with some arcane casters got level 10 spells, anyone know if that's true?

Because honestly opening the spell book and hitting show all spells has left me underwhelmed with the liches spells.

A lot of them hit on fort saves the most common and usually highest saves in the game and is just the poor mans evocationist.
最近の変更はKasaが行いました; 2021年9月25日 14時42分
wise 2021年9月25日 12時10分 
I just looked and looks like CL 27 Lich still can't get any lvl 10 spells (even tried metamagicing one but nah) so I don't think that one will do you much good. Despite that I think that some of the Liches spells are really nice
Kasa 2021年9月25日 14時35分 
@emagarmon
Good to know and thanks.

As for the spells, they are perfectly GOOD spells it's just they scream more lets do death flavoured damage instead of let's mess with your soul.

Mechancally clerics made the better pet necromancers and wizards made the better soul controlling necromancers.

But due to the nature of CRPG's and owlcats vision most if not all of the iconic wizard necromancer spells have been removed or neutered and the pet necromancy is pretty lack luster.

Now if we are talking about having a bad day kind of necromancy then this is a highways and there is no stopping for miles lol

The lich's spells are VERY good at making the enemies have a bad day but still in the flavour of damage with the added bonus of a debuff on top of that.
The shared book spells are all really good. Azata has a few good ones. Aeon has a couple of good ones. But you're mostly right.
The ones that allow saves go through the same problems hybrid casters have in this game where you need to burn 4 feats and a mythic feat to actually stick them (should they not ignore spell penetration)
Which is a pretty damn hard ask.
Never you mind arcane failure still existing.
Isseus 2021年9月26日 13時13分 
JustSmile の投稿を引用:
Isseus の投稿を引用:
There's a huge problem with the mythic spells that the mythic paths give you: They're outdated the moment you get them. I just got a new mythic rank as a trickster, and got my amazing lvl 3 spells. I can now use a weaker version of greater invisibility and stuff. The sad part is: I can already cast the actual greater invisibility spell. And have been for 7 levels. That's right, I just unlocked those amazing lvl 3 spells at level 15. And I can't even add them to my class's actual spell list, I'm limited to those sad separate slots that the trickster gets.

Even if I wasn't a full caster, those spells would still be useless, with the added salt in the wound that I wouldn't have the caster level or spell penetration to actually use them, because those spells, once again, are based on a far lower caster class than my character. When even a paladin is a stronger spellcaster than a mythic trickster, you done goofed.

Suggestion: Make the fisrt mythic spells available far earlier, the moment you get your first mythic levels and pick the alignment, and not when you pick your actual mythic class. Now all the work you've done on making all those fun spells go to waste because they're useless when you finally get them.
Most of trickster spellbook are jokes. Not "omg this is so bad, is it a joke" but just downright jokes, and that's kinda fine? It's not a caster mythic, spells are there as half support half flavour. Then there's the third half, which is ridiculously OP.

1:
Pony is a 1 HD pony with stats to match.
2:
Bear's Grace is a simple -8 dex. You probably have better things to do with your actions. It's not bad on paper, but I never got around to actually using it.
Fish Missile is a ranged touch that sickens - a non-elemental sneak attack delivery unaffected by SR. Used it quite a bit until I put a point into ascendant fire. Sadly affected by DR.
Beer elemental is a joke.
3:
Breath of Money is a fine cone? Again, no SR and no element so it goes around much of spell defences and the damage is fine enough.
Glorious Beard is ♥♥♥♥♥♥♥ OP and is the reason why I never used any other spell from this tier.
I imagine Almost Greater Invisibility is super useful if you're not already a caster with 4th level arcane stuff.
Another Beer Elemental, another joke.
4:
Greasly Bear is a regular bear that appears in a puddle of grease. A joke, since the bear's reflex is trash so it promptly falls over, dies in one hit, and does not even leave the grease behind since the puddle goes away.
Large Beer Elemental. A joke. Use this level for actual Greater Invisibility or metamagic other spells into it.
5:
Microscopic Proportions is OP.
Phantasmal Healer is a joke.
Rain of Halberds delivers sneak attack in an aoe without Arcane Trickster capstone while, again, ignoring SR and elemental resists. OP. Sadly affected by DR.
All Beer Elementals are jokes.
6:
I imagine Charm Whatever would be better if I had taken points raising Enchantment DCs. Seems strong, never used it since I'd rather kill instead.
Recraational Pit is just a pit spell. A joke, but as good as any other pit.
Elder Beer Elemental is still a joke.
Perpetually Annoyed Wizard is a hilarious joke. LET HIM FINISH HIS ♥♥♥♥♥♥♥ COFFEE!
7:
Ray of Halberds is hilarious. It delivers nine sneak attacks on a touch unaffected by SR and elemental resists. Pop a Sense Vitals for 15d6 sneak and laugh all the way. Sadly affected by DR.
Hog of Desolation is a 40HD omnicidal pig. <3
Trick of Fate is beyond OP. Need a good roll for Lexicon? Don't worry, always 20. Want Aruesh to kill that demon lord in one turn? Don't worry, always 20, she now sent seven 180dmg arrows in its face. I want to slap hogs and rays around but this one is too good not to use.

Once again: These would be great and fun spells if you got them at appropriate levels. A joke is not fun unless anyone tells it. Slapping a demon in the face with a fish would be fun at level 4. It's a wasted action on lvl 14.
Isseus の投稿を引用:
Once again: These would be great and fun spells if you got them at appropriate levels. A joke is not fun unless anyone tells it. Slapping a demon in the face with a fish would be fun at level 4. It's a wasted action on lvl 14.
...why? It's still sicken touch attack that delivers your sneak dice and circumvents SR and elemental resists. Hardly amazing, but hardly useless, especially if you delayed ascendant element as an arcane trickster sneak caster. And later you can just completely normal Glorious Beard in this slot anyway.

My entire point is that it is fine for some of trickster spells to be downright bad because the point of the path is to make a mockery of the war, the world, everything. It's not like the path's power lies in the spells anyway as far as gameplay considerations go, and the spells that are good are beyond OP.
Could not agree more, some of the mythic spells are surprisingly weak but others are very strong, you just have to take the time to figure out which ones to use and which ones not to.
make BoundIess HeaIing work on InfIict wounds...so sick and tired of eviI party comps aIways getting hit by poor game design

technicaIIy it is heaIing my dhampir!
Kasa 2021年9月26日 14時34分 
Repurpose NEEDS to make the undead if not controllable at least not hitting the rest of the party with AOE.

I'm basically restricted to only casting it on melee enemies that have no special abilities because other wise 99% of the time they use them on me when razed.

Plus they should come back at full health since there is no good way to know how much HP they have and heal them outside of combat.
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投稿日: 2021年9月20日 13時54分
投稿数: 24