Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Because honestly opening the spell book and hitting show all spells has left me underwhelmed with the liches spells.
A lot of them hit on fort saves the most common and usually highest saves in the game and is just the poor mans evocationist.
Good to know and thanks.
As for the spells, they are perfectly GOOD spells it's just they scream more lets do death flavoured damage instead of let's mess with your soul.
Mechancally clerics made the better pet necromancers and wizards made the better soul controlling necromancers.
But due to the nature of CRPG's and owlcats vision most if not all of the iconic wizard necromancer spells have been removed or neutered and the pet necromancy is pretty lack luster.
Now if we are talking about having a bad day kind of necromancy then this is a highways and there is no stopping for miles lol
The lich's spells are VERY good at making the enemies have a bad day but still in the flavour of damage with the added bonus of a debuff on top of that.
The ones that allow saves go through the same problems hybrid casters have in this game where you need to burn 4 feats and a mythic feat to actually stick them (should they not ignore spell penetration)
Which is a pretty damn hard ask.
Never you mind arcane failure still existing.
Once again: These would be great and fun spells if you got them at appropriate levels. A joke is not fun unless anyone tells it. Slapping a demon in the face with a fish would be fun at level 4. It's a wasted action on lvl 14.
My entire point is that it is fine for some of trickster spells to be downright bad because the point of the path is to make a mockery of the war, the world, everything. It's not like the path's power lies in the spells anyway as far as gameplay considerations go, and the spells that are good are beyond OP.
technicaIIy it is heaIing my dhampir!
I'm basically restricted to only casting it on melee enemies that have no special abilities because other wise 99% of the time they use them on me when razed.
Plus they should come back at full health since there is no good way to know how much HP they have and heal them outside of combat.