安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I find that every level I want a spell that attacks each saving throw, each saving throw to have an AoE and single target variant. Thats 9 spells per level that I look for.
Sorceresrs are far too limited on spells to be better in every scenario. What happens when there is a scenario asking for a spell you don't have? Do you use a scroll/potion?
Why is INT better as a casting stat? It tops out at a higher number than CHA when properly buffed/geared, mainly, which gives you better DCs in a game where every point counts. Secondarily, going INT-based gives you a mental stat you can dump without consequence (CHA) and ensures you'll have someone who is top-notch at all knowledge and lore skills (assuming you selected the proper oblate for your background).
If you changed your statement to "sage sorcerer was pretty much better than wizard" then you'd have a stronger case. Though exploiter wizard and elemental specialist both bring things to the table that sage sorcerer can't.
I Whis i could pretend do not have read this Crybabys Idea xD OFC Deep Slumber a Lvl 3 Spell becomes useless later on, but nearly each spell can be used in the Game.
Of Course thats ONLY if you do a BUild around the Respective School... Which you should ALWAYS do. Kingmaker was far to Easy in that regard since you could completly abandone Feats like "Spell Focus, Penetration" and so on.... And here you can not ;)
If you want Web to have a higher save DC, use Heighten. That way you don't need a unique new spell known for every spell level. You want to target reflex and control the room? Whatever it is, it's just gonna be a version of Web. You want to target will and control the room? Whatever it is, it's just gonna be a version of Confusion or Fear. You want to target fortitude and control the room? Stinking Cloud. You don't like all those attacks? There is no substitute for Slow - but you do want its save DC to be as good as you can afford.
Higher level spells are not necessarily better than low level ones at what they actually *do*. If you're worried about economizing on your spell slots because you only get a few of a given level, use Heighten Spell to shift those spells up.
Potions and Scrolls have low caster level and their save DCs are so low that enemies cannot fail the save ever. If you are not a Scroll Scholar (Nenio), then sell every scroll if it doesn't heal hit points or isn't Restoration. There's a few caveats and niche edge cases, but basically if you have any kind of cleric on your team (Sosiel), there are no other scrolls you need or want. They're just wasted money if you keep them.
Instead of using either the wizard or the sorcerer I would instead recommend the Arcanist. It combines the ease of spontaneously casting spells with the flexibility of being able to copy spells from scrolls and change which spells to spontaneously cast on rest.
If you want to make Arcanist even better you can install the Tabletop Tweaks mod. This mod adds the "Quick Study" Arcanist Exploit from tabletop pathfinder. Quick Study allows you to change out one of your prepared spells for another using 1 point from the arcanist reservoir and 1 full round. This essentially gives you access to every spell in the wizard spellbook at any time to spontaneously cast as long as you have reservoir remaining!
If you really want to use a wizard instead the Exploiter Wizard can get Quick Study as well to change out spells similiar to the arcanist but it only changes out 1 prepared spell cast at a time instead of a spontaneous prepared spell.
I dont think its a real big deal to change spells in this one, since most of the trash *and* hard stuff is demons, and there are only so many spells that really work vs demons/devils etc.
Yes you can heighten, but you will be missing out on too many current spells. Its not the missing past spells that haunts sorcerer. It's the missing current level spells.
They often are though. The only thing you get from heighten is some additional DC
That's an issue with cRPGs in general and one of the ways in which a cRPG are worse than playing with other people. (There are also lots of ways in which cRPGs are better than playing with other people this isn't an attack on cRPGs). But, yeah, versatility is deprecated and being a one trick pony with a very powerful trick is emphasized.
No wizard can cast *all* the spells. It doesn't matter how many you know, you can only pick a few to prepare. And if you prepare a different one in each slot, that doesn't help you much because in any given excursion, you won't use half of them since the situation they would be useful for just won't come up.
Like if you never meet any undead, it doesn't matter that you had that one command undead spell prepared. Or contrarywise, if you do meet a lot of undead, you will wish you had more than one prepped.
If you're relying on having played the game already to know what's ahead, that's literally just cheating and isn't a valid argument in favor of wizard. In fact it's the opposite: if you need to cheat to make wizard a valid pick, that's proof that the class sucks.
And I flat out do not agree with your assessment that there's lot of useful spells. There just really are not. There's a few variations of Web, there's one Slow and Displacement, and lots of different colors of fireball and that's about it.
Basically, if you like wizard, play a witch and have hexes to use all day long. The only spells she's missing are resist energy and slow. Clerics get resist energy. Slow is harder to replace, but web is usually good enough as a substitute.
Because I like fire.