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I think I may respec and take some levels in an Arcane classs...fighter/arcane class? It may work..may be a disaster haha.
I did pick dragonheir scion archetype....I did not see where it said arcane strike would scale with my fighter level though.
It does not scale with your fighter level.
It scales with your caster level.
So Drake is wrong? So confused...
Yes. They are wrong.
Class level is not the same thing as your caster level. In Pathfinder, the exact word used is very specific and has a very technical meaning.
Classes that cast spells track their own caster level for their own spells separately from everything else.
If you are a level 4 wizard and a level 6 cleric, your caster level with wizard spells is still just 4 and your caster level with cleric spells is still just 6.
If you start taking levels in, say, monk or something, your caster levels do not increase. If a class does not explicitly specifically say that it stacks with your caster level in some other class, then it does not. (Basically only Prestige Classes like Loremaster, Mystic Theurge or Winter Witch will stack caster levels with your base classes)
And when you're using Arcane Strike, you can see exactly how much of a bonus you're getting.
As general advice, if you don't know what you're doing, don't take Arcane Strike on a class that isn't a Skald, Magus or Bard.
Do you know of a build that can use heavy armor and do some light magic? Thanks!
Depends on what kind of magic you like.
Most of the classes in the game are "gishes" - they're warriors with some magic.
Straight up Cleric starts with medium armor, but if you want heavy heavy armor, splash a level of fighter to get martial weapons, heavy armor, tower shields and a bonus feat just as a cherry on top.
If you want arcane spells, use Magus or Skald. Be warned: the issue with heavy armor is that the Arcane Spell Failure Chance grows quite large for things like Full-Plate (the best heavy armor). Some Maguses don't care about actually wearing armor, but some archetypes do well with Medium. Maguses and Skalds have class features that let them cast their own arcane spells while wearing certain armors, but not necessarily heavy armor.
The Eldritch Knight prestige class is in the game, but... it's a legacy from twenty years ago that was inherited through the OGL from D&D. It's functional. And if you're new to the system, and you don't crank the difficulty sliders past Normal, that PrC will basically make you into a mage knight. My advice? Avoid Eldritch Knight. They didn't implement it properly, so it's missing a lot of very important features from tabletop.
Like say Ranger or Eldritch Scoundrel?
Is it your class level, or less?
caster level is ranger class level minus 3 (e.g. a level 10 ranger has a caster level of 7)
Eldritch Scoundrel (and others that max at 6 levels of spells such as inquisitor):
caster level equals class level. A level 9 eldritch scoundrel has a caster level of 9 despite only being able to cast spells that have spell level 3 or lower.
For all spell casting classes, the caster level should be displayed on the spell book screen.
Your caster level is the number of levels you have after you get lv 1 spells. So for a ranger, since you get spells at lv 4, your caster lvl is 1 at 4, 2 at 5 etc. (same for paladin and bloodrager) For eldritch scoundrel it's equal to the class level because it starts at lv 1.
I was wrong for dragonheir scion with arcane strike, I thought that since dragonheir scion gets it as a class feature it would use the scion level as caster level (because it would be stupid to force a feat on a char at lv 1 just to have it not work unless you multiclass... but guess what, it's that stupid). That's like giving bloodrider his mount but having it stay lv 1 unless you multiclass into cavalier.
Armour only inhibits Arcane casting (with the exception of the Steelblood Bloodrager), Divine Casting is completely unrestricted by armour. Here are some examples of heavy-armour melee builds you can do that still get to do some magic:
Hunter - the bonus teamwork feats for their mounts make them surprisingly excellent mounted combat units! They can buff their own weapons with Lead Blades, and have a number of ways to buff their mount too.
Warpriest - very similar to Paladin, but their Sacred Weapon allows light weapons to do the same damage as heavy weapons. You can therefore have a heavy armour melee combatant using something like a Starknife without losing damage.
Paladin - the high Base Attack Bonus and the abundance of demons makes them an excellent class, as long as you're not squeamish about stepping on Seelah's toes.
Bard - While the Skald has a more powerful buff to give to melee allies, the Bard buff benefits everyone no matter what role they serve. They are also a divine caster, meaning they can wear the heaviest armour without restricting their spellcasting. There's nothing stopping a Bard from grabbing a two-hander, putting on some plate, and singing the songs of their people as they lag the game with Improved Cleaving Finish!