Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said... in the earlier chapters, at least, I almost never rest before I get travel exhaustion. Chug CLW potions and scrolls for between-encounter healing and use buffs only for the harder fights and you should be resting 0-1 times per area IMO.
The game has the problem that the further the fights get more irritating (maybe that's a bad word).
The point is that the further in the game the opponents get too exaggerated as if the creative expected everyone to play cleric / angel or some other completely broken build.
The problem starts with chapter 3, before that I could clean the entire act 1 on three rests (not counting the one you have to do compulsorily).
There's nothing that can be done without switching to a completely different method of how "armor" should work.
My strategy is to rely on my 5 animal companions (Yes, 5), who respawn at my next rest if killed. Combine that with Ember with the Healing hex, and my main character being a bard and thus capable of spot healing and while I take a lot of hits in some fights, very few of those hits have any meaning.
I ended up pulling out a comfortable win vs a level 27 treant with way too many bonuses on it (If you've fought it, you know how easily it can TPK you) through a mixture of using summons to absorb hits and control its positioning, consumables to ensure things went my way, and just plain old volume of fire. My summons and pets took the damage, not my characters.
Mineagho has a +35 (on top of 6 attacks per round) - nutts :)
U become a ♥♥♥♥♥♥♥ Legend xDD And the Fight in which you drive her out of Kenabres is super easy. The Fight before you are supposed to lose xD
I don't mean to be insulting, but its crap like this that is ruining rpgs. I have to play a sacred monk with pally levels and angle and archmage armor mythic feat using 5 pets while min/maxing every companion or I'm not good enough...
It's supposed to be an RPG not an exact replication of pen and paper. The OP is right, there is too much junk happening between fights. The story is great, the crap I need to do to get to the next part is dam near overwhelming by Act 3.
♥♥♥♥♥♥♥ Play on Storymode Dude... Thats why its called STORYMODE xD Aka Easy.... YOu are simply to Proud for that, and that is only a "you" problem.
The Game is balanced around "Know what you do" on Normal, Min/Max on Harder and simply Rightclick on "Easy" so play Easy if thats all you wanna do.
Are you talking about Mineagho when you meet her in Drezen? When I checked her stats she had 9 attacks. Either way, all it takes is a couple of attacks to kill a level 10 character, and she has enough attack mod to have around 50% hit rate against tanks like Seelah at that point in the game. She can easily take out 2 or 3 of your characters in a round if given any opportunity. And this was on Moderately Easier enemies. (normal difficulty)
Super easy - sure. I know, that the other one was supposed to loose.
Dude u get a Buff which basicly says: No mater what you do all your Attacks do 20+ Dmg...... You need litteraly 1 Full Round in Turn Mode, everyone attacks and she flees the Fight....
Ofc if you play in stupid "Real Time Mode" which they should have gotten rid of right in the First Game, than ofc its hard, because she uses Teleport and such permanently. Or if you dont know what you had to do with your Characters and Builds anyway xD
You know a Party is supposed to be include: 1 Caster, 1 Tank(at least), 1-2 Healer, 1 Buffer, 1-2 Damage Dealer.
If you go 4 Meele Tanks ofc you lose, if u refuse to use debuffs or buffs enterily you lose... and thats how it should be on Normal. Like i said if you simply wanna "Right Click" Enemys and Win go play on Easy and Story Mode Settings. Thats the Setting you want to play on.
Only your Proud prevents you from Accepting that.