Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Eric Wake Sep 19, 2021 @ 6:41pm
Difficulty And Damage
Is it just me or is the amount of damage your party members receives way too high even at moderate difficulty? I have to keep the amount of damage enemies do at half just to keep from wiping my party at moderate enemy difficulty.

Even with above board AC and layered in AC and DR buffs, the amount of damage my party is receiving is too damn high. After a few levels it stops wiping my party, but I have to stop to heal everyone after every encounter. Then rest. Repeat. And it's tedious af.

This isn't challenging, it's just a pain. I can keep my party alive, I just have to go through the constant ritual of healing and resting just to keep going. It just seems like you shouldn't have to resort to nerfing the enemy's damage just to alleviate a load of b*tchwork.

And my party is landing hits, so it's not like fights are going on too long just because my group can't get enough hits in.

It just seems like enemies shouldn't be getting this many hits in, or doing this much damage when they do.
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Showing 1-15 of 18 comments
Lawlman Griff Sep 19, 2021 @ 6:49pm 
The enemies should be hitting and damaging you, saying they shouldn't is kind of ridiculous. The real reason it's tedious is that computer RPGs have huge numbers of encounters compared to pnp, which doesn't play well with the fiddly, micromanagement intensive-systems if you get bored of repeating maintenance tasks.

That said... in the earlier chapters, at least, I almost never rest before I get travel exhaustion. Chug CLW potions and scrolls for between-encounter healing and use buffs only for the harder fights and you should be resting 0-1 times per area IMO.
Elnidfse Sep 19, 2021 @ 7:02pm 
Originally posted by Lawlman Griff:
The enemies should be hitting and damaging you, saying they shouldn't is kind of ridiculous.
Not in this game. You have a limited amount of rests per outing and a hard limit of rests per dungeon. Usually around 3-5. You can't afford to waste time bleeding all over the place and having to constantly heal. Which is why spells like grease and web completely rule the early game
Rhobar Sep 19, 2021 @ 7:09pm 
Originally posted by Lawlman Griff:
The enemies should be hitting and damaging you, saying they shouldn't is kind of ridiculous. The real reason it's tedious is that computer RPGs have huge numbers of encounters compared to pnp, which doesn't play well with the fiddly, micromanagement intensive-systems if you get bored of repeating maintenance tasks.

That said... in the earlier chapters, at least, I almost never rest before I get travel exhaustion. Chug CLW potions and scrolls for between-encounter healing and use buffs only for the harder fights and you should be resting 0-1 times per area IMO.

The game has the problem that the further the fights get more irritating (maybe that's a bad word).
The point is that the further in the game the opponents get too exaggerated as if the creative expected everyone to play cleric / angel or some other completely broken build.
The problem starts with chapter 3, before that I could clean the entire act 1 on three rests (not counting the one you have to do compulsorily).
Lightning Sep 19, 2021 @ 7:12pm 
They should have let us use camp supplies tbh, to prevent more corruption per rest imo
king_of_jamaica Sep 19, 2021 @ 7:18pm 
That's how these kinds of games work. There's very little in the way of actual mitigation. Either you don't get hit, or you die.

There's nothing that can be done without switching to a completely different method of how "armor" should work.
Lightning Sep 19, 2021 @ 7:19pm 
Yeah 10 rows of buffs won't save you on Core+
AnemoneMeer Sep 19, 2021 @ 7:22pm 
Damage is high, but the means to offset it are also plentiful.

My strategy is to rely on my 5 animal companions (Yes, 5), who respawn at my next rest if killed. Combine that with Ember with the Healing hex, and my main character being a bard and thus capable of spot healing and while I take a lot of hits in some fights, very few of those hits have any meaning.

I ended up pulling out a comfortable win vs a level 27 treant with way too many bonuses on it (If you've fought it, you know how easily it can TPK you) through a mixture of using summons to absorb hits and control its positioning, consumables to ensure things went my way, and just plain old volume of fire. My summons and pets took the damage, not my characters.
Babbles Sep 19, 2021 @ 7:25pm 
The first Dragon you meet has a +42 modifier to damage, pretty insane :)

Mineagho has a +35 (on top of 6 attacks per round) - nutts :)
Takichi Sep 20, 2021 @ 2:53pm 
Originally posted by mephisto0001:
Originally posted by Babbles:
The first Dragon you meet has a +42 modifier to damage, pretty insane :)

Mineagho has a +35 (on top of 6 attacks per round) - nutts :)

I agree. I played Kingmaker and a lot of other RPG`s. The Minagho fight at the end of chapter 1 (!!) - that`s ridicilous. Besides of all buffs and eliminating all around her, she managed to take everybody down. Moving like a flash and hitting like a bulldozer. One or two hits and everybody is down. Hello? Chapter One? And Iam playing normal. THIS is not normal. I better get back to games, , that are less frustrating .


U become a ♥♥♥♥♥♥♥ Legend xDD And the Fight in which you drive her out of Kenabres is super easy. The Fight before you are supposed to lose xD
Mathalis Sep 20, 2021 @ 3:00pm 
Originally posted by AnemoneMeer:
Damage is high, but the means to offset it are also plentiful.

My strategy is to rely on my 5 animal companions (Yes, 5), who respawn at my next rest if killed. Combine that with Ember with the Healing hex, and my main character being a bard and thus capable of spot healing and while I take a lot of hits in some fights, very few of those hits have any meaning.

I ended up pulling out a comfortable win vs a level 27 treant with way too many bonuses on it (If you've fought it, you know how easily it can TPK you) through a mixture of using summons to absorb hits and control its positioning, consumables to ensure things went my way, and just plain old volume of fire. My summons and pets took the damage, not my characters.

I don't mean to be insulting, but its crap like this that is ruining rpgs. I have to play a sacred monk with pally levels and angle and archmage armor mythic feat using 5 pets while min/maxing every companion or I'm not good enough...

It's supposed to be an RPG not an exact replication of pen and paper. The OP is right, there is too much junk happening between fights. The story is great, the crap I need to do to get to the next part is dam near overwhelming by Act 3.
Takichi Sep 20, 2021 @ 3:03pm 
Originally posted by Mathalis:
Originally posted by AnemoneMeer:
Damage is high, but the means to offset it are also plentiful.

My strategy is to rely on my 5 animal companions (Yes, 5), who respawn at my next rest if killed. Combine that with Ember with the Healing hex, and my main character being a bard and thus capable of spot healing and while I take a lot of hits in some fights, very few of those hits have any meaning.

I ended up pulling out a comfortable win vs a level 27 treant with way too many bonuses on it (If you've fought it, you know how easily it can TPK you) through a mixture of using summons to absorb hits and control its positioning, consumables to ensure things went my way, and just plain old volume of fire. My summons and pets took the damage, not my characters.

I don't mean to be insulting, but its crap like this that is ruining rpgs. I have to play a sacred monk with pally levels and angle and archmage armor mythic feat using 5 pets while min/maxing every companion or I'm not good enough...

It's supposed to be an RPG not an exact replication of pen and paper. The OP is right, there is too much junk happening between fights. The story is great, the crap I need to do to get to the next part is dam near overwhelming by Act 3.


♥♥♥♥♥♥♥ Play on Storymode Dude... Thats why its called STORYMODE xD Aka Easy.... YOu are simply to Proud for that, and that is only a "you" problem.

The Game is balanced around "Know what you do" on Normal, Min/Max on Harder and simply Rightclick on "Easy" so play Easy if thats all you wanna do.
phadin Sep 20, 2021 @ 3:06pm 
Originally posted by Babbles:
The first Dragon you meet has a +42 modifier to damage, pretty insane :)

Mineagho has a +35 (on top of 6 attacks per round) - nutts :)

Are you talking about Mineagho when you meet her in Drezen? When I checked her stats she had 9 attacks. Either way, all it takes is a couple of attacks to kill a level 10 character, and she has enough attack mod to have around 50% hit rate against tanks like Seelah at that point in the game. She can easily take out 2 or 3 of your characters in a round if given any opportunity. And this was on Moderately Easier enemies. (normal difficulty)
Last edited by phadin; Sep 20, 2021 @ 3:06pm
Tokala Sep 20, 2021 @ 3:06pm 
Originally posted by Takichi:
Originally posted by mephisto0001:

I agree. I played Kingmaker and a lot of other RPG`s. The Minagho fight at the end of chapter 1 (!!) - that`s ridicilous. Besides of all buffs and eliminating all around her, she managed to take everybody down. Moving like a flash and hitting like a bulldozer. One or two hits and everybody is down. Hello? Chapter One? And Iam playing normal. THIS is not normal. I better get back to games, , that are less frustrating .


U become a ♥♥♥♥♥♥♥ Legend xDD And the Fight in which you drive her out of Kenabres is super easy. The Fight before you are supposed to lose xD

Super easy - sure. I know, that the other one was supposed to loose.
Immortal Reaver Sep 20, 2021 @ 3:12pm 
Originally posted by Mathalis:

I don't mean to be insulting, but its crap like this that is ruining rpgs. I have to play a sacred monk with pally levels and angle and archmage armor mythic feat using 5 pets while min/maxing every companion or I'm not good enough...
Why? I play pure STR Heavy Armor Mutation Warrior and have enough AC to tank everything so far at the end of act 3. Other than Playfull Darkness.
Takichi Sep 20, 2021 @ 3:15pm 
Originally posted by mephisto0001:
Originally posted by Takichi:


U become a ♥♥♥♥♥♥♥ Legend xDD And the Fight in which you drive her out of Kenabres is super easy. The Fight before you are supposed to lose xD

Super easy - sure. I know, that the other one was supposed to loose.


Dude u get a Buff which basicly says: No mater what you do all your Attacks do 20+ Dmg...... You need litteraly 1 Full Round in Turn Mode, everyone attacks and she flees the Fight....

Ofc if you play in stupid "Real Time Mode" which they should have gotten rid of right in the First Game, than ofc its hard, because she uses Teleport and such permanently. Or if you dont know what you had to do with your Characters and Builds anyway xD

You know a Party is supposed to be include: 1 Caster, 1 Tank(at least), 1-2 Healer, 1 Buffer, 1-2 Damage Dealer.

If you go 4 Meele Tanks ofc you lose, if u refuse to use debuffs or buffs enterily you lose... and thats how it should be on Normal. Like i said if you simply wanna "Right Click" Enemys and Win go play on Easy and Story Mode Settings. Thats the Setting you want to play on.
Only your Proud prevents you from Accepting that.

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Date Posted: Sep 19, 2021 @ 6:41pm
Posts: 18