Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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qgmo2009 Sep 19, 2021 @ 12:46pm
Litch optimal party composition?
I am running a vamp cruoromancer, with full summoning skillset also litch. I just got the respec mod which allows me to respec all companions from lv 1 so i was wondering what sort of builds should i go for for the companions?
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Showing 1-15 of 26 comments
Sador Sep 19, 2021 @ 12:50pm 
On what difficulty? Lich is powerful enough that it can basically solo most stuff with the support of some basic companions on lower difficulties. On higher ones you may need more specialized stuff though.
qgmo2009 Sep 19, 2021 @ 12:56pm 
just normal, for my first run
Mikeavelli Sep 19, 2021 @ 12:58pm 
You really just need a ton of meat shields to soak up damage while you blast away with your spellbook full of spells that ignore spell penetration.

Easiest is probably if all your companions are also undead or Dhampirs. That way you injure enemies while healing your allies.
Sador Sep 19, 2021 @ 1:02pm 
Originally posted by Mikeavelli:
You really just need a ton of meat shields to soak up damage while you blast away with your spellbook full of spells that ignore spell penetration.
Honestly, you kinda don't. As long as you have one or two tanks that can keep most enemies away from your party, your archers and spellcasters can happily blast from a distance. Helps a lot with the higher level AoE spells too, not to have too many people that need to be close up.
qgmo2009 Sep 19, 2021 @ 1:06pm 
i was wondering how does the ability that ignores spell resist work? its like rage, so when i activate it all of my spells are guarnteed hits?
Sador Sep 19, 2021 @ 1:09pm 
Originally posted by qgmo2009:
i was wondering how does the ability that ignores spell resist work? its like rage, so when i activate it all of my spells are guarnteed hits?
Lich has a choice to pick a skill that basically turns your elemental damage into negative energy, thus ignoring their normal resistances / immunities. You don't really need it and the lich spells are ridiculously powerful even without them, but it's there if you want it.
wirednight Sep 19, 2021 @ 1:12pm 
Originally posted by Sador:
Originally posted by Mikeavelli:
You really just need a ton of meat shields to soak up damage while you blast away with your spellbook full of spells that ignore spell penetration.
Honestly, you kinda don't. As long as you have one or two tanks that can keep most enemies away from your party, your archers and spellcasters can happily blast from a distance. Helps a lot with the higher level AoE spells too, not to have too many people that need to be close up.

This. I'd say two tanks, your lich, and two archers, and some kind of divine spell caster, using channel negative energy and negative energy attacks, to heal your lich.
zanos Sep 19, 2021 @ 1:13pm 
I ran this build on my first playthrough. I tried to load my party with undead companions, and used level 3, level 4, and level 6 undead summoning spells as fodder coupled with the ability that slows enemies/hastes allies, which turns your undead army into a meatgrinder. Of course, you need to be careful how many you spam out or you will be required to rest a lot.

My party was an undead fighter, undead warpriest, undead slayer, custom dhampir cleric, undead cavalier, with my skeletal champion as a fighter/bard.
Last edited by zanos; Sep 19, 2021 @ 1:14pm
Mikeavelli Sep 19, 2021 @ 1:15pm 
Archers are okay additions, but non-lich blasting in this game is frustrating unless you stack a ton of spell penetration on your casters. The AoE effect becomes a bonus rather than a negative when you have a bunch of undead companions, but NPC companions dont get access to most of those spells.

A negative channel cleric is a fine addition, yes.

Yes, spells that ignore penetration are essentially a guaranteed hit. You still want to pump your spellcasting DC stat so enemies fail their saves too.
Last edited by Mikeavelli; Sep 19, 2021 @ 1:16pm
wirednight Sep 19, 2021 @ 1:22pm 
Originally posted by Mikeavelli:
Archers are okay additions, but non-lich blasting in this game is frustrating unless you stack a ton of spell penetration on your casters. The AoE effect becomes a bonus rather than a negative when you have a bunch of undead companions, but NPC companions dont get access to most of those spells.

A negative channel cleric is a fine addition, yes.

Yes, spells that ignore penetration are essentially a guaranteed hit. You still want to pump your spellcasting DC stat so enemies fail their saves too.

Don't under-estimate a few AoE spells though, if not just to simply knock out mirror image, which is super-prevalent in this game.
Originally posted by qgmo2009:
I am running a vamp cruoromancer, with full summoning skillset also litch. I just got the respec mod which allows me to respec all companions from lv 1 so i was wondering what sort of builds should i go for for the companions?
Spoilers obv: Staunton, Delamere, Lann, Daeran, then either regil or sosiel, the first for dmg the second for healing lann and himself. The rest can be healed by sosiel/lich/skeleton cleric/staunton negative energy and spells.
wirednight Sep 19, 2021 @ 2:11pm 
Originally posted by Sordahon:
Spoilers obv: Staunton, Delamere, Lann, Daeran, then either regil or sosiel, the first for dmg the second for healing lann and himself. The rest can be healed by sosiel/lich/skeleton cleric/staunton negative energy and spells.

I love lann as a combat character, not so much as a companion. I think a dhampir archer may be better for Lann, and sosiel can be replaced with easily then if everyone is healing with negative energy.

Especially, in my mind, how much every demon likes to cast negative energy spells.
Originally posted by wirednight:
Originally posted by Sordahon:
Spoilers obv: Staunton, Delamere, Lann, Daeran, then either regil or sosiel, the first for dmg the second for healing lann and himself. The rest can be healed by sosiel/lich/skeleton cleric/staunton negative energy and spells.

I love lann as a combat character, not so much as a companion. I think a dhampir archer may be better for Lann, and sosiel can be replaced with easily then if everyone is healing with negative energy.

Especially, in my mind, how much every demon likes to cast negative energy spells.
Yeah except you can't get much in terms full undead team. Lich, staunton, delamere fill any/cleric/archer position, skeleton for another one but you still lack any good full melee and daeran is only good for summoning from what I saw, but he is good as he can get negative energy healing power.
Sador Sep 19, 2021 @ 2:17pm 
Originally posted by Sordahon:
Yeah except you can't get much in terms full undead team. Lich, staunton, delamere fill any/cleric/archer position, skeleton for another one but you still lack any good full melee and daeran is only good for summoning from what I saw, but he is good as he can get negative energy healing power.
You're missing some options, like Ciam.
wirednight Sep 19, 2021 @ 2:18pm 
Originally posted by Sordahon:
Originally posted by wirednight:

I love lann as a combat character, not so much as a companion. I think a dhampir archer may be better for Lann, and sosiel can be replaced with easily then if everyone is healing with negative energy.

Especially, in my mind, how much every demon likes to cast negative energy spells.
Yeah except you can't get much in terms full undead team. Lich, staunton, delamere fill any/cleric/archer position, skeleton for another one but you still lack any good full melee and daeran is only good for summoning from what I saw, but he is good as he can get negative energy healing power.

True, I can't argue with that. I just hate having to replace a spot for a cleric just to heal one person, when I can go slightly sub-optimal, put in some dhampirs and get something similar. I agree though it is sub-optimal.
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Date Posted: Sep 19, 2021 @ 12:46pm
Posts: 26