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Basically Owlcat decided to cater to all character choices. You can make a character designed around a cool concept, picking spells and abilities and classes that match the concept, or you can play min-max characters.
The problem is, that a lot of gamers have gotten used to being able to play on hard difficultly levels while just rolling their faces across the keyboard, so think they can do both concept characters on hard. It doesn't work that way, even in the PnP. A good DM knows is the game more centered around roleplaying, or more about a bunch of munchkins min-maxing their characters.
Owlcat made a way to cater to those play styles, but you can't do both.
That said... it certainly doesn't help that Owlcat doesn't know how to make a min-max character. All of their characters are concept. So you get really weak companions, who hold you back, making you rely on mercs at higher levels.
Maybe you should give an example, such as I had this standard build and the game became impossible from this point forward.
I think you’re missing the point lol
I agree that the game should be fun for anyone of most skill levels (you're always going to need some basic kind of "how to play computer game" knowledge) but that's what the difficulty levels are for.
Its because they are literally taking a tabletop game and making it into a video game, of course things won't always translate well. Just like how in a video game, some abilities are next to useless, but in table top are SO vital for builds to work. It's because its a different medium and trying to adjust for it.
If you don't want to min max, honestly then play normal difficulty. You can do almost any build and be successful. Core and above are meant for people who know the system, who want to actually make a character as opposed to following a single line that tells them what to do, the game even warns you of this when you click core.
TLDR, don't complain about a complicated game being hard, it literally warns you everywhere. There are so many options you can tweak that if its unfun for you, maybe CRPGS are just not for you?
You can even write in your roleplay why the level dips make sense. For my swordmaster build who dipped into monk one and paladin 3 times, its simply because I was learning new techniques with the sword, and learning how to master my body instead of using armours to defend myself. (And that sweet, sweet crane style for fighting defensively. >:))
There are difficulties on which even the optimized builds struggle. That's the reason both these difficulties and the minmaxed builds exist.
In a ttrpg environment, the GM would just modify the story around the capabilities of their party. Another way for TTRPGs to do stuff is to employ narrative-based mechanics which allows for a broader range of concepts and power levels to function well enough in the same game.
The post is about how having a huge power difference between an optimized build and a standard build is bad from a game design perspective. It’s going to lead to a situation where the game feels extremely unbalanced (whether too easy or too hard) to most people.
If you think this is a problem, you clearly haven't played a single RPG in your life at all where it is again virtually the exact same.
It is pretty bad game design and this is one of the reasons that contributed to the bloat afflicting 3.X later in its design cycles.
Pathfinder was a semi-valiant attempt to address the wide range of difference between builds seen in 3.5 but it was only partially successful. The flaw was built in a bit too deeply into the system.
Actually.... 5e still has some of this flaw, but with bounded accuracy and some of the narrative mechanics in the system it should take longer for the bloat to get as bad as it eventually got in 3.X.
Should.
The higher difficulty game is optimised to favour builds that require you to dip here and dip there etc.
Like i can guess most people do the exact same character builds/dips/min-max when playing on the higher difficulty Its why you hear people saying ''dip monk for crane, youll need it!' 'etc
No, no it isn’t lol. Go ahead, load up any FromSoftware game. Play it once with a normal build, and once with an optimized build.
You will find that you can beat the game with both. It’s just a bit easier with the optimized build.
Contrast this to pathfinder where content for an optimized build is literally impossible with a standard build.