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The number of size-increasing spells is very small and I haven't experimented. The resource for the legendary size spell is extremely limited (I have 10 bones total in act 5, nobody sells them), which made the whole thing academic for me. Btw, enlarge can cause a bug, which prevents you from passing through doors in combat. Not always and everywhere, but you come across it sooner or later.
https://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates/
There are templates of reach. Usually, reach weapons double your reach since they are your size. So if you are huge, they are huge as well.
You do not want to meet a gargantuan size demon with a polearm and the improved trip feat.
Yeah even without Enlarge i had problems with my 1st playthrough with doors.
Well d&d and doors are always problematic.
Oh will check, thank you also.
Wanna try smth like this for 2nd playthrough - https://youtu.be/im93DfMNeGQ - thinking about Glaive instead of Greataxe. Or will it be overkill.
Remember that Humanoids fall under the "Tall" category. While most animal companions are of the "Long" category.
So if you are medium size and riding a large animal and wield a reach weapon, only you can attack unless you go closer, since you will be attacking "first" and one space further out than your mount.
And don't get too excited over the highscore in a video. You are struggling to hit the mobs at all after a while, and vital strike builds get only one hit per round. Dualwielders get 8 attacks and have therefore more chances to roll a 20.
All the bosses have skyhigh AC, 40ish is common, 50ish to 80ish can be found, like Playful Darkness in the Midnight Fane or the umbral dragon in act 4, so crit-fishing is a thing.
I already finished the game once, i know ;p
I'm purely experimenting now with many different funny things.