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Set Rules To Core.
Adjust Monster Stats to 2nd lowest.
Enlarged Encounters.
then midgame comes up the difficulty to either hard or unfair because game is too easy with OP mythic abilities.
people struggling probably picking feats like abundant casting on fighters or something stupid and then complain about "min maxers"
But if your giant Mammoth doesn't get the "Scribe Scroll" you are playing the game wrong.
Because having the giant woolly Mastodon in your party sitting at the camp weaving its magic words, quill in trunk, on parchment is the only TRU WAY™ to play.
Everyone else is doing it wrong.
Better yet, why can't I pick a velociraptor companion, then have it use ME as a mount for mounted combat? Literally unplayable
Pounce allows you do all your attacks in a round so if your duel wield guy attacks 6+ times a round (possible with haste and monk dip for flurry of blows on monk weapons), pounce lets him do all the attacks, and applies mythic charge ability 1d6 x mythic level holy damage PER ATTACK ON ALL THE ATTACKS.
My guys were doing like 300 damage or something stupid in the first round PER melee character since skald gives pounce to everyone.
I was literally one shotting "hard" bosses in one round on unfair. Party can probably output 1000 damage first round with party wide pounce and mythic charge.
Game is easy, no idea why anyone plays on easier difficulty levels
If you are playing turn based (or pausing a lot to charge) this seems like a huge upgrade to pretty much every party.
What character do you recommend making into a skald?
I hate designing a party comp and losing a key character and now I can't pick locks or something like that. (stupid woljif left)
Anyone know what characters stick around for most of the game?
Here is how it went today and how i went out with my dog
1)Started the game
2)Went into XX on the map
3)XX crawls with undeads with negative-level auras
4)Kill all undeads in first fight
5)2 failed rolls on Darean and 1 on loser mc artist
6)6 restorations later Daeran still has 2 negative levels
7)quit the game
Very good experience 10/10
Hit space.
Because in this game in particular there are particular tutorial popups that MUST pop up or you wont understand how to play. (Look at the number of people - high dozens, maybe hundreds in this forum alone - who didnt understand that you could rotate Alush with the camera. Because there was a bug preventing that pop-up from coming up.
AFAIK, those are the only type that continue to pop up no matter what.
Limited Spell Slots? Whut? I never ran out of spells on any caster after obtaining Abundant Casting.
I had Nenio and Daeran blowing up entire mook encounters with one spell each. Dont know what you're on about.
And for enemies with high saves, you use spells that dont allow saves (Bolstered Battering Blast + Force Dagger, Bolstered Magic Missiles + Force Dagger). There are plenty. God forbid you have to attack an enemies weakness.
Particularly with Abdundant Casting, youd trivialize entire areas because you could go completely ham on every single encounter.
That being said, i never reached Corruption 1 in my entire playthrough. You arent, for instance, forced to stop and camp when you hit exhausted. Just keep moving. Most random encounters (there are a few exceptions, like pack-o-smilodons) can be overcome even WITH exhausted. And you can clear it immediately from your entire party with Mass Heal (sorta lategame) or quickly by using Seelah's LOH + Fatigue and Exhaustion clear orisons.
Good thing you dont then.
The "impossible to hit" thing comes up a lot and ive never found it to be remotely true, with a few very notable exceptions, and those exceptions have a LAUGHABLE touch AC. You're supposed to counter them with touch spells/attacks. Ones that have both a high AC and Touch AC tend to have garbage SR and saves, and can be save-or-sucked (usually instakilled) pretty easily. You can examine your enemies. Their weaknesses are right there.
Every time someone has posted a "i cant hit this AC except on a 20 at this place/level" (in a thread ive seen, at least, im sure there are lots i havent), ive posted a breakdown on what a melee who isnt built like a potato should have and in most cases you should have an AB that is as large as the AC in question meaning youll only miss your first attack on a 1 (and mayne not even then, if you have Trickster tricks). And even in the cases it didnt, it was still on a 5 or better, meaning a 75% hit chance. Thats fine.
Cool story. Laughing Darkness or whatever its name is? Killed it without even taking damage and without ever actually fighting it. Lay a chain of Pillar of Light down the hallway... send Lann or someone with Dimension Door/Expeditious retreat up the hallway to "aggro" her, and run down the hall.
Shell implode herself on the Pillars even if she saves for half on all of them. Splort.
Yeah, I agree having a mage general plus archers is a really good strategy in the crusade management. I also enhance the energy and hospital abilities. I just started recruiting Monavic Devas (angel path) for my army. Got 15 so far. Are these really good and is it worth it to keep recruiting them? They seem like more powerful versions of clerics maybe?
All those comments about the pounce with the skalds and charge, etc. seems great and all but we all like to build parties differently and RP differently. If you enjoy doing 1,000 damage in the first round and one-shotting everything, then way to do you, but some of us might get bored with that and not enjoy it. I'm sure there are many ways to exploit the game's mechanics if you look for them. My party is pretty powerful now at level 11 plus mythic level 4. Most of the battles are pretty easy for me now, but there is still some challenge. Overall I am enjoying the game, but I do agree with most of the OP's points. It doesn't really seem like the developers spent much time playing their own game....
I don't think you get what this game is about at all.
Kingmaker had more time limits and ration resting, this one has corruption.
They already made it easier through coruption and you are still complaining, as long as you are close to a safe area you can rest as much as you want and save up on your consumables. Only in the case that there is no close safe area you would have to save on your spells/skills. The game would be boring if they trivalized this even more because you could just fullbuff-> kill eveyrthing, rest and repeat, the game is also about some realismn, even it is a video game
Don't read any builds on line. Making your own is so much more satisfying and there are many that are strong enough. The more I read about a game like this the less I want to play because I feel like there is less surprise and discovery left.