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Personally, I found the dialogues from the dragon of the Azata more wacky than the stuff I saw from the trickster.
The mythic quests are rather silly, but not over the top.
Example (the first mythic path quest):
You will meet an obvious imposter (who claims to be the rightful king) at the beginning of act 3 -> as a trickster, you somehow bend reality in order to make him a king
(played to act 5 with the trickster)
Wish i could be an evil dragon though,
Next playthrough is lich in a month or a year, hope the game still isn't broken.
Demon makes no sense, you literally cut up thousands of demons so im going to be one, what.
Really wish they would focus on 4 Mythic paths instead of all of them with less content.
I mean that’s 90% of what the abyss is demons killing demons for more power. Then the 10% are the two wars one vs hell and one vs the material plane with some human torture mixed in
Demon's have always been about destruction and domination in DnD and Pathfinder, though in pathfinder they tend to be more M,R and A rated than DnD G rating and occasional M rating. They are either manipulating other demons into killing each other or actively killing each other for their lands, souls and generally being a bad pissed off neighbour. And considering what's giving your character their power, it makes sense that you'd be super and extremely violent towards other demons. Specially considering when you find out the truth of how you came to be, which I feel like I am getting close to. But my demons weird, since I'm not treating it like a voluntary change but a manipulated one. So their trying hard to find ways out of it, while that little angry voice in the back of their head keeps trying to make them go hulk smash... which happens occasionally. Some of these NPC's just seriously deserve it. So she's trying to be nice, but she slips up now and then because of that voice and the idiots around. I'm really hoping I can switch her path at mythic 8 just for rp purposes so how that ♥♥♥♥♥ it all up since your still demon technically but your also something else.... but will find out then.
But hey sometimes you have to risk a demon to kill demons, sometimes thats the most effective way of doing it. Though pray their soul doesn't go pop during their last transformation, because that can go terribly and hilariously wrong.
Tricksters are spontanous casters (charisma-based... if you don't have an according charisma-level you can't cast spells for the trickster spellbook... I learned this the hard way. Now I HAVE an according chaisma-level. although I play an EE-Kintetist. (Realy this IS the reason I play EE. The other subclasses aren't that good imho. Also not the char-based. EE has the advantage to benefit from max burn, so it's wothrwhile to not have a so high constitustion, which leaves points for other attributes.. And with max burn, the bonuses you get are better than the attribut-bonuses of a normal Kinetist...) )
But I also wonder, If you need INT 19 to cast level 9 wizard-spells with use-magic-item III...?
Trickster is 3 things = booze, luck and madness.
Then again, it's only about 5% of dialogues at best that have mythic path references so the rest is the same no matter who you are.
Personally, I think trickster is one of, if not the best mythic path in terms of mechanics and its flexibility, but I didn't particularly like its story.
The charisma requirement for Trickster spells doesn't seem to work the same way: I can cast Trick Fate (7th lvl spell) with 13 charisma.
My character is a Divine Hound Hunter, with the Use Magic Device Greater Mythic Trick. I have spontaneous Hunter spells (wisdom dependant), prepared Wizard spells (intelligence dependant) and spontaneous Trickster Spells (charisma dependant, sort of).
Yes, in the meantime, I found out, that there are special "mystic" spells for all mystic paths. Those spells depend on the mystic level, not on the attribute. However, the spellbook also contains normal spells. As far as I have seen, mystic spells always begin at spell-level 2. (Wand-summon: creature zero isn't a mystic spell, it seems. At least, I didn't get that automatically, as it is the case with mystic spells, regardless of sponanous or memorizing caster, although this special summon doesn't apear anywhere else.) You also don't get additional spells to cast, if you have a very high charisma, as far as I have seen. (I have 16 and only 2 level 1 trickster spells, as I would have with char. 11)
Hm. does abbutant casting work with use-magic-device III?
BTW: only one attribute-bonus to a special attribute works. (always the best as it is for AC-types) Which means. a headbend with In and fox cunning aren't cumulativ. However, you can cast different attribute-bonuses, which all work at the same time, then.
As for memorizing spells: You can memorize with a temporary attribut-bonus to fullfill the requirements? (e. g. fox cunning in case of INT) and this works? (I don't consider gear temporary, because they work as long as you wear them, so also over night.)
Another question, a bit off-topic: does sponanous-gear (e. g. the special belts, that will give you additional spells for sponanous casters) work with arcanists? E. g. will they get the spells they provide as additional memorized spells? Then this class would be REALY interesting. (as it is now. But 4 spells is quite a limit, even if you can change them every day.)