Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Dallar Sep 18, 2021 @ 2:46am
How wacky is the Trickster mythic path?
As in, will I be able to enjoy my epic adventure against demons, or will it all turn into neverending clown fiesta? I really like trickster abilities, but a bit worried that the whole "hoho am so random" thing will ruin the mood of the campaign.
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Showing 1-15 of 21 comments
Akogooth Sep 18, 2021 @ 2:52am 
trickster alters the fabric of space and time... and his pranks are mostly fatal for the opponent.
Arne Sep 18, 2021 @ 3:06am 
Most of the dialogue options are still the same (I guess). There are sometimes options, which allow you to play quite devastating "pranks".

Personally, I found the dialogues from the dragon of the Azata more wacky than the stuff I saw from the trickster.

The mythic quests are rather silly, but not over the top.

Example (the first mythic path quest):
You will meet an obvious imposter (who claims to be the rightful king) at the beginning of act 3 -> as a trickster, you somehow bend reality in order to make him a king

(played to act 5 with the trickster)
Dallar Sep 18, 2021 @ 3:14am 
Originally posted by Arne:
Most of the dialogue options are still the same (I guess). There are sometimes options, which allow you to play quite devastating "pranks".

Personally, I found the dialogues from the dragon of the Azata more wacky than the stuff I saw from the trickster.

The mythic quests are rather silly, but not over the top.

Example (the first mythic path quest):
You will meet an obvious imposter (who claims to be the rightful king) at the beginning of act 3 -> as a trickster, you somehow bend reality in order to make him a king

(played to act 5 with the trickster)
Well that's a relief. Really didn't want to go back to patch choosing. Thank you!
JustSmile Sep 18, 2021 @ 3:28am 
Trickster is essentially a reality bender with a twisted sense of humour. Fun stuff.
Tanya Degurechaff Sep 18, 2021 @ 3:33am 
Your talking dragon is far more interesting, Aeon is pretty fun and Dragons are godly,
Wish i could be an evil dragon though,
Next playthrough is lich in a month or a year, hope the game still isn't broken.
Demon makes no sense, you literally cut up thousands of demons so im going to be one, what.

Really wish they would focus on 4 Mythic paths instead of all of them with less content.
Last edited by Tanya Degurechaff; Sep 18, 2021 @ 3:34am
veevoir Sep 18, 2021 @ 3:44am 
Azata is much, much more of a clown fiesta than trickster.
Insanity_184 Sep 18, 2021 @ 3:45am 
Originally posted by Tanya Degurechaff:
Demon makes no sense, you literally cut up thousands of demons so im going to be one, what. .

I mean that’s 90% of what the abyss is demons killing demons for more power. Then the 10% are the two wars one vs hell and one vs the material plane with some human torture mixed in
JustSmile Sep 18, 2021 @ 3:46am 
Originally posted by Tanya Degurechaff:
Demon makes no sense, you literally cut up thousands of demons so im going to be one, what.
Why does it make no sense? No one hates demons more than other demons. Abyss is an endless cycle of rage and hatred directed everywhere, especially at itself.
Kel'Ithra Sep 18, 2021 @ 3:57am 
Originally posted by Tanya Degurechaff:
Your talking dragon is far more interesting, Aeon is pretty fun and Dragons are godly,
Wish i could be an evil dragon though,
Next playthrough is lich in a month or a year, hope the game still isn't broken.
Demon makes no sense, you literally cut up thousands of demons so im going to be one, what.

Really wish they would focus on 4 Mythic paths instead of all of them with less content.

Demon's have always been about destruction and domination in DnD and Pathfinder, though in pathfinder they tend to be more M,R and A rated than DnD G rating and occasional M rating. They are either manipulating other demons into killing each other or actively killing each other for their lands, souls and generally being a bad pissed off neighbour. And considering what's giving your character their power, it makes sense that you'd be super and extremely violent towards other demons. Specially considering when you find out the truth of how you came to be, which I feel like I am getting close to. But my demons weird, since I'm not treating it like a voluntary change but a manipulated one. So their trying hard to find ways out of it, while that little angry voice in the back of their head keeps trying to make them go hulk smash... which happens occasionally. Some of these NPC's just seriously deserve it. So she's trying to be nice, but she slips up now and then because of that voice and the idiots around. I'm really hoping I can switch her path at mythic 8 just for rp purposes so how that ♥♥♥♥♥ it all up since your still demon technically but your also something else.... but will find out then.

But hey sometimes you have to risk a demon to kill demons, sometimes thats the most effective way of doing it. Though pray their soul doesn't go pop during their last transformation, because that can go terribly and hilariously wrong.
Tanya Degurechaff Sep 18, 2021 @ 4:06am 
Originally posted by veevoir:
Azata is much, much more of a clown fiesta than trickster.
Azata is like a hippie high all the time. you followers consist of .... a tree a circus and a drunk.
Last edited by Tanya Degurechaff; Sep 18, 2021 @ 4:07am
Migromul May 30, 2022 @ 10:15am 
I'm realy courious of the use-magic-artifact III ability. According to the discriptioin you can have a full wizard-spellbook with up to level 9 spells? (I wonder, if you will be able to even cast them spontanous...) "You can now use a spellbook as if you are a wizard of your character-level"...

Tricksters are spontanous casters (charisma-based... if you don't have an according charisma-level you can't cast spells for the trickster spellbook... I learned this the hard way. Now I HAVE an according chaisma-level. although I play an EE-Kintetist. (Realy this IS the reason I play EE. The other subclasses aren't that good imho. Also not the char-based. EE has the advantage to benefit from max burn, so it's wothrwhile to not have a so high constitustion, which leaves points for other attributes.. And with max burn, the bonuses you get are better than the attribut-bonuses of a normal Kinetist...) )

But I also wonder, If you need INT 19 to cast level 9 wizard-spells with use-magic-item III...?
Mindeveler May 30, 2022 @ 10:23am 
Originally posted by Dallar:
will it all turn into neverending clown fiesta?
Sort of.
Trickster is 3 things = booze, luck and madness.
Then again, it's only about 5% of dialogues at best that have mythic path references so the rest is the same no matter who you are.

Personally, I think trickster is one of, if not the best mythic path in terms of mechanics and its flexibility, but I didn't particularly like its story.
gmwaddington May 30, 2022 @ 11:00am 
Originally posted by Migromul:
I'm realy courious of the use-magic-artifact III ability. According to the discriptioin you can have a full wizard-spellbook with up to level 9 spells? (I wonder, if you will be able to even cast them spontanous...) "You can now use a spellbook as if you are a wizard of your character-level"...

Tricksters are spontanous casters (charisma-based... if you don't have an according charisma-level you can't cast spells for the trickster spellbook... I learned this the hard way. Now I HAVE an according chaisma-level. although I play an EE-Kintetist. (Realy this IS the reason I play EE. The other subclasses aren't that good imho. Also not the char-based. EE has the advantage to benefit from max burn, so it's wothrwhile to not have a so high constitustion, which leaves points for other attributes.. And with max burn, the bonuses you get are better than the attribut-bonuses of a normal Kinetist...) )

But I also wonder, If you need INT 19 to cast level 9 wizard-spells with use-magic-item III...?
You need the normal Intelligence bonus to cast wizard spells (10+spell level). Magic items like headbands apply, so switching gear makes a difference, as do spells that give you a temporary boost (Fox's Cunning). You cast the spells like a wizard (prepared rather than spontaneous).

The charisma requirement for Trickster spells doesn't seem to work the same way: I can cast Trick Fate (7th lvl spell) with 13 charisma.

My character is a Divine Hound Hunter, with the Use Magic Device Greater Mythic Trick. I have spontaneous Hunter spells (wisdom dependant), prepared Wizard spells (intelligence dependant) and spontaneous Trickster Spells (charisma dependant, sort of).
Last edited by gmwaddington; May 30, 2022 @ 11:06am
Migromul May 30, 2022 @ 3:01pm 
Originally posted by gmwaddington:
Originally posted by Migromul:
I'm realy courious of the use-magic-artifact III ability. According to the discriptioin you can have a full wizard-spellbook with up to level 9 spells? (I wonder, if you will be able to even cast them spontanous...) "You can now use a spellbook as if you are a wizard of your character-level"...

Tricksters are spontanous casters (charisma-based... if you don't have an according charisma-level you can't cast spells for the trickster spellbook... I learned this the hard way. Now I HAVE an according chaisma-level. although I play an EE-Kintetist. (Realy this IS the reason I play EE. The other subclasses aren't that good imho. Also not the char-based. EE has the advantage to benefit from max burn, so it's wothrwhile to not have a so high constitustion, which leaves points for other attributes.. And with max burn, the bonuses you get are better than the attribut-bonuses of a normal Kinetist...) )

But I also wonder, If you need INT 19 to cast level 9 wizard-spells with use-magic-item III...?
You need the normal Intelligence bonus to cast wizard spells (10+spell level). Magic items like headbands apply, so switching gear makes a difference, as do spells that give you a temporary boost (Fox's Cunning). You cast the spells like a wizard (prepared rather than spontaneous).

The charisma requirement for Trickster spells doesn't seem to work the same way: I can cast Trick Fate (7th lvl spell) with 13 charisma.

My character is a Divine Hound Hunter, with the Use Magic Device Greater Mythic Trick. I have spontaneous Hunter spells (wisdom dependant), prepared Wizard spells (intelligence dependant) and spontaneous Trickster Spells (charisma dependant, sort of).

Yes, in the meantime, I found out, that there are special "mystic" spells for all mystic paths. Those spells depend on the mystic level, not on the attribute. However, the spellbook also contains normal spells. As far as I have seen, mystic spells always begin at spell-level 2. (Wand-summon: creature zero isn't a mystic spell, it seems. At least, I didn't get that automatically, as it is the case with mystic spells, regardless of sponanous or memorizing caster, although this special summon doesn't apear anywhere else.) You also don't get additional spells to cast, if you have a very high charisma, as far as I have seen. (I have 16 and only 2 level 1 trickster spells, as I would have with char. 11)

Hm. does abbutant casting work with use-magic-device III?

BTW: only one attribute-bonus to a special attribute works. (always the best as it is for AC-types) Which means. a headbend with In and fox cunning aren't cumulativ. However, you can cast different attribute-bonuses, which all work at the same time, then.

As for memorizing spells: You can memorize with a temporary attribut-bonus to fullfill the requirements? (e. g. fox cunning in case of INT) and this works? (I don't consider gear temporary, because they work as long as you wear them, so also over night.)

Another question, a bit off-topic: does sponanous-gear (e. g. the special belts, that will give you additional spells for sponanous casters) work with arcanists? E. g. will they get the spells they provide as additional memorized spells? Then this class would be REALY interesting. (as it is now. But 4 spells is quite a limit, even if you can change them every day.)
gmwaddington May 30, 2022 @ 3:16pm 
Originally posted by Migromul:
As for memorizing spells: You can memorize with a temporary attribut-bonus to fullfill the requirements? (e. g. fox cunning in case of INT) and this works? (I don't consider gear temporary, because they work as long as you wear them, so also over night.)
I think the temporary attribute bonus can allow you to cast the spell. Eg. With a base intelligence of 12 and a headband +6, you memorize Hellfire Ray (6th lvl), and then take off the headband. Casting Fox's Cunning (+4 enhancement to Int) would give you the intelligence necessary to cast Hellfire Ray.
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Date Posted: Sep 18, 2021 @ 2:46am
Posts: 21