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Basically it is a trade-off. Use powerful AoE and be forced to use metamagic/items/whatever to exclude your party or use targeted spells that have more limited effects or use ranged touch which need an attack roll.
You touched the base problem, namely the area you have to fight in, especially insides. The game does not seem to allow you to place center points of areas in all "allowed" squares, so it is hard to use entanglement in many instances for example. It disallows spots that would surely be allowed on a table.
Things like entanglement, grease etc. are not often used in "urban/house" warfare, since the party cannot circumvent them. So if you know that you are in such a setting, choose different spells.
If you have chargers and heavy melee hitters and a bow character, maybe add a ray specialist for added damage/debuff, an alchemist or an enchanter that often has less problems. You have to deal with SR anyway.
Mind you, since I am running mostly 1MC, 3/2 mercs, 2/3 companions I rarely have the problem since I can pick and choose.
As for things like web etc... you can use dismiss spell cantrip, it's great
Play TurnBased. That is how the rules for Pathfinder is designed.
Well, that is choise of spells