Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

View Stats:
This topic has been locked
Rosh+ Sep 17, 2021 @ 9:43pm
Bug where one of my characters can't attack.
Running into a new bug where my character with his reach weapon can't basic attack, instead, when prompted to engage an enemy via clicking on the enemy, getting very close to the enemy and doing nothing. Abilities like Cleave still work for attacking, but basic attacking is non-existent; sometimes he can attack and other times he can't, seems to be completely random.

Anyone know why? I haven't found a fix, and it persists between saves and game relaunches. It's really irritating, and it's cost me a few fights where I could have killed an enemy, but Staunton won't attack because for whatever reason without having taken any action during the turn, he just can't use his 3+ attacks on the dude standing right next to him that is currently gutting my archers.
Last edited by Rosh+; Sep 17, 2021 @ 9:50pm
< >
Showing 1-15 of 46 comments
Mork Sep 17, 2021 @ 10:01pm 
''H'' to turn on/off hold position.

You also gonna see the hold position icon at the bottom left of the screen turn red when it's ON.

(Only a potential reason in RtwP)
Last edited by Mork; Sep 18, 2021 @ 5:00am
MattyDMZ Sep 17, 2021 @ 10:08pm 
That happened to me tonight. I delayed her (Seelah's) turn and when her turn came up again she could attack normally. Not ideal, but at least I didn't waste her turn.
Rosh+ Sep 17, 2021 @ 10:08pm 
Originally posted by Mork:
''H'' to turn on/off hold position.

You also gonna see the hold position icon at the bottom left of the screen turn red when it's ON.

Thnaks for the reply, but this isn't the issue. I'm not systemically inept in this regard, have a couple hundred hours in Kingmaker, and haven't had this issue with Wrath up until now. It isn't that Staunton can't attack cause he doesn't want to move, it is just that he WILL NOT attack. I'll mouse over the enemy but he simply won't have the ability to attack sometimes(it's a toss up every round as to whether he will be able to attack or not).

My party members without reach weapons do not have this issue, and Staunton has never been on hold position when it has occured. It has NOTHING to do with Hold Position, it is simply a bug.
Rosh+ Sep 17, 2021 @ 10:11pm 
Originally posted by MattyDMZ:
That happened to me tonight. I delayed her (Seelah's) turn and when her turn came up again she could attack normally. Not ideal, but at least I didn't waste her turn.

Yeah, that's what I ended up doing. Can't seem to fix it, and some of these bugs seem to come and go randomly, like the one where if I load a save while in a battle, I'm just not able to pause the game until I reload from the main menu. The pause one was especially prevalent during the phase of the game where you are under Drezen, but stopped almost completely when I got into demontown.
Last edited by Rosh+; Sep 17, 2021 @ 10:11pm
Hobocop Sep 17, 2021 @ 10:12pm 
I've had this issue pop up with Greybor while in turn-based as well. He will completely refuse to attack, whether that is a full attack or move+attack.
Mork Sep 17, 2021 @ 10:15pm 
In turn-based mode? Then it's maybe be the touch spell / cure bug?

There is a bug in turn-based mode where you cast a cure spell or a touch spell, the character auto move to the target and nothing. The spell is then save in the ability tab making every actions almost impossible until the cure or the touch spell is finally used.

To avoid this bug, manually move them into position then cast the spell. Don't let them auto move to cast any spells but that doesn't always work.
Rosh+ Sep 17, 2021 @ 10:26pm 
Originally posted by Mork:
In turn-based mode? Then it's maybe be the touch spell / cure bug?

There is a bug in turn-based mode where you cast a cure spell or a touch spell, the character auto move to the target and nothing. The spell is then save in the ability tab making every actions almost impossible until the cure or the touch spell is finally used.

To avoid this bug, manually move them into position then cast the spell. Don't let them auto move to cast any spells but that doesn't always work.

I've used the Respec mod to turn Staunton into a two-handed reach weapon user, he's not using many spells, let alone touch spells.
B Unit Sep 17, 2021 @ 10:35pm 
This happened to me with Lann. I had to reload my save before entering the area where I first noticed it happening.
Sparrohawk Sep 18, 2021 @ 12:16am 
Have you noticed that it triggers after you kill anyone in combat?
Arne Sep 18, 2021 @ 12:39am 
I think I had the same issues:

I just made a screenshot of it:
https://www.dropbox.com/s/hu2ktjvvwtwqt50/not%20at.png?dl=0
Seelah has a full turn, but when I mouse over the enemy, I just get the "move option". This happens every once and again in combat (the earlier turns were just normal for her). I didn't do anything special in this battle: Just walked and auto attacked with her - then just pressed end turn until this state occured.

Since I am still a noob and just followed an online build for her, I thought it may be related to an item or a skill I gave her in a level up, but maybe it was a bug.

Edit:
When this happens, there is this exclamation mark on the top under her portrait:
https://www.dropbox.com/s/5u2p5kn4n1vyp2w/not%20at2.png?dl=0
But I have no clue what it means, since I don't get any feedback when I hover over it
Last edited by Arne; Sep 18, 2021 @ 12:47am
Akogooth Sep 18, 2021 @ 1:01am 
there are a couple of reasons this can happen.
some intentional some bugged

intentional:
- status effects that prevent you from doing your attack action (like sickened or the necklace that lets you get haste for 3d4 rounds after a kill but then you cant attack at all for 2d4 if nobody dies near you)
- disarming blows
- being surprised and having to walk over to someone (only move or attack not both)
- being held in place and having to move

btw. hold position is NOT a reason why someone does not initiate attack in turn based. it only prevents them from not moving on their own but in turn based you ahve to manually click to attack overwriting the hold position command. (same in realtime when you click on an enemy to attack it)

unintentional:
bugs obviously.

i have this issue with my shield bearer. sometimes he just stopps attacking without any reason. so i only can move him around but nothing else. and since i dont have an attack feat, i cant even use that. (i have charge and fight defensively with him nothing more. but he has a battleaxe with a critrange from 11-20 and a to hit of 41.... ^^*)
Rosh+ Sep 18, 2021 @ 1:06am 
Originally posted by Akogooth:
there are a couple of reasons this can happen.
some intentional some bugged

intentional:
- status effects that prevent you from doing your attack action (like sickened or the necklace that lets you get haste for 3d4 rounds after a kill but then you cant attack at all for 2d4 if nobody dies near you)
- disarming blows
- being surprised and having to walk over to someone (only move or attack not both)
- being held in place and having to move

btw. hold position is NOT a reason why someone does not initiate attack in turn based. it only prevents them from not moving on their own but in turn based you ahve to manually click to attack overwriting the hold position command. (same in realtime when you click on an enemy to attack it)

unintentional:
bugs obviously.

i have this issue with my shield bearer. sometimes he just stopps attacking without any reason. so i only can move him around but nothing else. and since i dont have an attack feat, i cant even use that. (i have charge and fight defensively with him nothing more. but he has a battleaxe with a critrange from 11-20 and a to hit of 41.... ^^*)

Just have to add to this that Sickened doesn't prevent you from performing an attack action, or any action for that matter. You're thinking of Nauseated.
Sparrohawk Sep 18, 2021 @ 1:17am 
Fun little extra fact here: Assuming we're all seeing the same or similar bug here and you have ToyBox, go into the Bag of Tricks menu and under Combat, click Remove Buffs, *twice*. Your character should be able to attack again. This works for my particular bug, where my PC can't attack after a party member makes a melee kill, but it might work for others as well.

Obviously this isn't much of a workaround given how this game relies on obscene numbers of buffs, but it could prove useful in a pinch.

Don't bother trying to manually remove buffs from your party; that doesn't seem to work.
@Sparrowhawk, does your character have Menace of Death amulet? if so, the amulet is currently bugged, and prevents from attacking even when unequipping it after the effect triggers at random
Hidden Gunman Sep 18, 2021 @ 2:56pm 
There is a bug that does this...I picked it up a few days back after a patch.
Last edited by Hidden Gunman; Sep 18, 2021 @ 2:57pm
< >
Showing 1-15 of 46 comments
Per page: 1530 50

Date Posted: Sep 17, 2021 @ 9:43pm
Posts: 46