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Much later on you can add nuking and spell damage to the cleric but that takes a while.
That leaves some redundant healing in your party. Usually it's better to lean towards more damage than healing as you'll meet things that must die quickly and healing won't help much in those fights.
Besides, the cleric, instead of the wizard(who must use a scroll to have more spells in his book), automatically knows every spell available to his class when he reaches the proper level, and can learn any each day.
Druids and witches get access to the "Heal" spell which cures several conditions, but the spell is one level higher for them.
There are many domains, they can provide different powers (deathward in area etc...) and spells he would not have as a cleric, like barskin or dimensional door (use the ecclesitheurge arquetype to use the domain spells as ones of the cleric list).
The typical combination of domains is : Community domain(level 1 power gives additional "cure light wounds" (3+ wisdom) per day and they removes fatigue, level 8 power is really good for bosses). Animal domain gives an animal companion to your healer.
In short:
versatility to change the spells for the day,
they repair everything, including death,
2 domains with their powers and spells, (some combinations are better than others)
channel positive energy to have additional cures in area.
So, in my book, yes, a cleric is recommended.
A witch is essentially a cleric without the channels, but have hexes and have some elemental spells. She can cast all the important healing spells, including Raise Dead*.
I can even recommend a paladin-bard (https://pathfinderwrathoftherighteous.wiki.fextralife.com/Martyr) as an off-healer with even more utility, staying power & combat value. If you're the sword'n board player with little arcane magic like me, that is :D
Combine this with the Mythic abilities that will extend buff spells out to 24 hours, and you're pretty OP on the buff front.
You have mythical abilities that give you more casting per day and also one that allows to cast them at a distance instead of touch. But I still carry Sosiel for the channel healing and other buffs