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The classes were all balanced based on different sets of primary & secondary abilities. Animal Companions are usually cost a penalty somewhere else to offset the power they have.
But If you go the Azata mythic path, you can get a dragon companion on any class.
There are two other ways to get animal companions, in addition to the Azata mythic path.
Cleric - Animal Domain. (or any other class that can pick a domain to get domain abilities.)
Shaman - Nature Spirit (though they don't get it until level 16)
Animal Companion means your companion levels up with you. I don't think they've implemented a way for you to get a horse or other animal without being one of the classes, which is a downside of doing a computer variation of a ttrpg.
Cool thanks for letting me know! Appreciate your reply. I gave you some steam points for it.
Oh, a figurine of wondrous power, huh... interesting.
Yeah, I know of that bug/feature....but I hate delaying spellcasting :P
I thought they'd nerf them given that animal companions were one of the strongest feats in Kingmaker, surpassed only by truly OP stuff like Deadly Earth.
...then again... do they get anything like mythic levels in WotR to stay on par with stronger humanoids and enemies?
Well, this game has plenty of cool feats, so if you don't spend several hours carefully examining all classes and reading internet guides, don't be surprised that you'll keep finding out that these cool feats exist when it's too late.
The fact that animal companions are limited to only several classes (and even that list is still very long) is perfectly justified by how strong they are. It's part of the balance, as simple as that.
Those classes gain animal companions but usually lose in other areas to compensate for that.