Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I had 4 items that increase spell pen on woljif or and he was running around with like 35 spell pen last I checked.
Ring of Pyromania = They also get a +2 bonus caster level checks to made to overcome spell resistance (Bought this in Drezen pretty sure)
Ashmaker staff = + 2 bonus to caster level for evocation spells
Level 18, mythic 8. So that would be 18+8+6. Hmm that is 32. Let me blast someone real quick.
Yeah he is rolling at a +36 right now. Not sure where those numbers are coming from.
Oh re-read mythic spell pen, with greater spell pen you add your full mythic level to spell pen, not half. Good to know.
Gloves of arcane eradication = Grant the wearer +4 bonus to ranged touch attacks
steady finger = ring of prot +2, +3 competence bonus on ranged touch attacks
Bracers of abrupt onslaught = 1d6 sneak attack as bludgeoning
Aspect of the asp = all ray spells deal an additional 1d6+5 acid damage
The ring of pyromnia also adds 1d6+5 to fire spells
Fun ray build. Rarely misses and usually hits 150+ with scorching ray