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I really don't understand how you can say that 5e isn't simpler with a straight face, or that you think the character building in 1e is somehow limited in comparison.
I agree that Pathfinder 1e is unnecessarily complex, but 5e trims the fat and the muscle out so that you're left with practically nothing to bite into or experiment with. It's like character building on training-wheels/rails by comparison and it's hard to take what you're saying seriously if you're going to try to argue that they're anywhere near each other in terms of depth.
The opportunity for experimentation and wildly diverging customization even by individual class dwarfs ANYTHING you can accomplish in 5e.
And this is where we disagree - I see 5e as only trimming the 'fat' as you put it, while retaining (and maybe even gaining some) muscle.
Lamashtu's blessing gets you access to a Mother's Teeth trait for 1d2 bite and IDon'tRememberTheName feat for 1d4 claws. It gets you going on level 1. Later on you take the Feral Mutagen discovery line for an upgrade. Previous choices let you to use your natural attacks even when you're not under effects of Feral Mutagen, which was really important since Melissa never takes weapons into her hands due to oath. For different forms you can use various Aspect and Polymorph-like spells of Alchemist.
4 levels of Wild Rager Ranger are really unncecessery, but I wanted to have a Rage ability for cool charater moments, and found Barbarian very thematically unfitting. So yeah, 4 level "dip" is stupid, but I took it anyway. Ranger really fits the village herbalist / peacekeeper theme.
The final result: really wack, but very fun and full of options. Please enjoy my recipe!
5e is objectively and categorically a much simpler game. There's no serious argument to make otherwise and we could very easily make direct comparisons and show you depth and customization that you couldn't even come close to in 5e. One of the previous posters challenged you with a specific example so go ahead and take a stab if you still think you're right.
Like I said, this isn't an argument about which game is better, nor is anyone trying to say 5e is for babies or anything. They're very different games appealing to very different styles but there's really no comparison when it comes to complexity.
It's super easy to recreate this in 5e:
Name: Melissa
Class: Ranger
Boom, I think I covered everything :).
Having said that, you are still expected to weigh your options and make intelligent decisions when creating your character and levelling up within the context of what you envision your character to be. If you deliberately take feats the game advises against (indicated by the thumbs down), you will have a harder time for example.
Nope, I completely reject the notion that 5e is 'simpler' and PF/3.5 is more 'complex'.
Convoluted, bloated and overwrought are not the same thing as 'complexity' and too many people mistake quantity for quality.
Here's an analogy I really like:
Is a 20 lb. pile of loose string 4x more "complex" than a 5 lb. pile of loose string?
It is not, it is simply 4x heavier.
PF is that 20 lb. pile of loose string. Just because it has "more" does not mean it is deeper or more complex. It's an illusion of complexity.
I would say stop conflating complicated with complex. PF is complicated, but not necessarily more complex.
Regardless, this is getting a bit off topic, because all I really wanted to know is if Wrath of the Righteous is fundamentally built on munchkin builds. I understand that the Pathfinder system itself contributes to that by it's very nature, but it's also true that any game system can be balanced in a manner so as not to actually require such a build. Kingmaker was a munchkin game, on any difficulty, and I'm pretty certain that Wrath of the Righteous will be too.
I understand that, but I'm not yet convinced. Kingmaker had so many broken classes and builds and useless feats, I'm not sure Owlcat has changed anything from that. Will be keeping an eye open though.
It was a joke. 5e can't come close to making anything resembling the finer details in a pathfinder class. In 5e the most complexity you can get is with multi-classing and even then it usually causes more harm than gain.
from a design standpoint its meant to be simplier, its not a bad thing, its meant to be an entry.
pf is much more complex in comparison, thats why so many people like it.
and yes, just because it does "more" DOES mean its more complex.
a screwdriver with a head that can change is literally by defition more complex then just a flathead screwdriver.
in the end though, to try to remain on topic: as long as you vaguely go in the direction a class wants you to go, you dont need to "munchkin" at all for normal, or even hard diffculty, you'll be fine, even if you take some dips into fun stuff.
It's not anyone's job to convince you. 3-4 people have stated that after they played WotR, they believe it can be completed on normal difficulty without munchkin builds. Even though you have zero experience you don't believe them. What more is there to gain from this thread? What possible standard of proof would even be adequate for you?
To be fair to 5e the latest version did introduce an alchemist subclass, but it does very little to meet the requirements of your build.
You really should understand what are you doing, though.