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It's actually possible to eventually have both.
But it doesn't prevent you from being a LG oracle angel mechanically. You will always be able to compensate with good acts to counteract the evil ones.
I don't know how keeping the companion would affect a paladin.
SPOILER:
Just in case you want to avoid that one companion, the companion I'm thinking of is:
..the female elf with the alignment-obscuring necklace.
I wouldn't invest in that companion on a good playthrough on account of roleplay.
If you recruit Lann first in chapter 1, Wenduag can join in chapter 3 but will automatically betray you to Savamalek and you will be force to kill her. There is no way around this. So not really
The same holds for a run where you picked Wenduag instead of Lann, but I think it requires a particular sequence of the first two major choices in order to get him to join you at the end. In a run where I hid the Light of the Angels from the Mongrels but used it against Salamvelekh, he wouldn't join me in Act 5. I think you need to do the opposite in order to have Wenduag throughout the game but get Lann to join you at the end.
To the OP, if you're playing a good run and making good choices: the game never forces you to abandon any of them for strictly good/evil reasons (some may leave based on your mythic path, but that's separate, fairly specific, and rather predictable in where conflicts will arise. IIRC it won't happen on Angel.) Several of the evil companions actually end up being your tightest and most stalwart bros. But a few of them will do some pretty evil stuff on their own accord, and you have to choose between allowing them their excesses and hoping they'll improve, or dealing with them. So like, you're not mechanically forced to part ways, but you might get morally challenged into doing it.
Well kinda sorta not true, you are mechanically forced to deal with it or they do leave. for instance I know of a particular companion that falls into this category. Your giving a event to investigate a murder, knowing what I know, i knew what it was about, but i wanted to keep the companions so i choose to ignore it. Then you are confronted with it, with by someone insisting you investigate. Again knowing what I knew I said no, and that was the end of it.
The game then just forces the issue and the companion is just now gone. Kinda sucks, cause the person who helped her disappered from Drezen as well, only for that person to be back, pratically gloating in your face.
But in the end it does not matter never wanted to use the companion regardless of my play-through.
The OTHER one is only redeemable with extreme irrational mental gymnastics.
There is if instead of recruiting her in chapter 3 you send her packing with her tail between her legs and then recruit her in act 5 instead.
Regill doesn't hate every good decision and doesn't love every evil decision.
You could easily pair him alongside a good angel.