Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Arock Sep 20, 2024 @ 6:03pm
What buffs are your favorite?
For example I always use Bless no matter what. It's a reflex for me at this point. What do you always use?
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Razer Sep 20, 2024 @ 6:19pm 
Bless is good for early levels, but it doesn't stack with stuff like Good hope, heroism, greater heroism or heroic invocation.

Most used buffs are the defaults: Shield, mage armor, barkskin, shield of faith, bone fists, resist (elements), deathward, crusaders edge, magic fang(greater), good hope, heroic invocation, heroism (greater). Bull's Strength communal (and others), Delay poison communal, Blur, animal aspects (raptor), expedious retreat, lead blades, huricane bow, aspect of the falcon, freedom of movement, animal growth, legendary proportions, frightful aspect, foresight true seeing communal, echolocation, stoneskin communal, false life, greater magic weapon, holy aura, archon's aura, effortless armor, magical vestment.

situational: displacement, haste, protection from energy (communal), protection vs evil/chaos (communal), lifebubble, mirror image, sense vitals, rage, ice/stone body, spell resistance, divine favor, divine power, shield of law.

Of course there's path or class specific buffs like cleric domains, smite evil, mutagens etc, but these are the ones I generally use.

I turn most visual effects off so my characters don't look weird in cutscenes. especially stuff like legendary proportions, displacement and mirror image.

I like the Angel path buffs because they are somewhat of an all in one spell buff.
Last edited by Razer; Sep 20, 2024 @ 6:38pm
Immortal Reaver Sep 20, 2024 @ 11:12pm 
Delay Posion Communal, Resist Fire Communal, Barskin for Cam if Cam is in party. Haste in combat. That is all I need on Core so those become reflex to me and I have them always up.
uni790 Sep 21, 2024 @ 12:52am 
At the moment, I'm still fairly new (only just reached act 3 for the first time) but the only buff I've seen that actually looks useful is haste, as it give an extra attack per round, and more movement, the rest of them(I have access to) just give stat boosts(that they already have bonuses from via belts/helmets) or it's just a +1 to something, since monster attacks for example are running with +20 or so modifiers to attacks/DC, having a +1 isn't realistically going to help anything, mage armour is nice until you realise that +4 AC is meaningless in the face of 20-40 bonus to attack rating, more so because of the fact that it doesn't stack with normal armour.

Most of the spells I've looked at just seem pointless in general(bulls strength etc.), blur or mirror image(that kind of defence) are the only kind of defensive buffs that seem worth the time to cast(and a lot of mobs seem to have true sight at the point I'm at rendering even them worthless most times), most of their effects are just too small to even notice(mage armour for example, +4 AC when the baddie has +20 modifiers to their attack, isn't going to get you any extra survival, lol, that bonus would need to be a lot bigger to be worth any attention). (though I will admit to not having seen some of the ones mentioned in previous posts, death ward sounds nice for example, assuming it's not just another +1 to a save)


As mentioned though, I am new to this, so I may easily be missing something, but so far, the buffs that have been worth picking up are few and far between.
Last edited by uni790; Sep 21, 2024 @ 12:53am
mk11 Sep 21, 2024 @ 1:02am 
Currently playing a party where the only party buffs come from a Sensei and I have no mounts.

+30 foot movement + 30 foot sudden speed both party wide make everything faster.

As a 1-off buff. Party wide True Strike is awesome in a melee party.
IlluminaZero Sep 21, 2024 @ 2:40am 
(Long duration CC denial)
Remove Fear, Delay Poison Communal, Freedom of Movement, Death Ward come to mind as buffs that deny significant CC and debuffs. Making formerly challenging encounters trivial since you basically deny them their win condition.

(Short duration situational)
Having Protection from Evil Communal whenever a succubus is around. Unbreakable Heart on reserve - Most notably for the Deskari Swarm things that cause confusion. Later on Shield of Law for the protection against mind effects.

(Arcane must-haves)
The highlight for level 5 arcane is haste. Extend metamagic rods are bae and it is always relevant. See Invisibility and/or True Seeing (Communal versions) are always on if possible.

(Arcane - Not necessary but huge QOL...)
Heroic invocation and Mind Blank, Communal.

Addendum: (AC Stacking): Keeping Mage Armor, Barkskin, and Shield of Faith in mind is not only great for maximizing unarmored AC (particularly animal companions) but as a good reminder to have a good caster spread - Although chances are many team comps might do without Barkskin (IE Druid style divine)
Last edited by IlluminaZero; Sep 21, 2024 @ 2:53am
When it works, a high DC Weird is the only buff you need.
Jean-Maurice Nya Sep 21, 2024 @ 5:01am 
Anything that boost attack bonus and number of attack. Depending on situations, anything that boost saving throws and AC. Death ward is pretty interesting to have too.
Malaficus Shaikan Sep 21, 2024 @ 5:55am 
Gift of unlife.
Gets all the bonuses of being undead.
Including: Not getting tired, immunity to sickness, immunity to crits, etc.
At least i think that is what it does.
All i know is that having a party that can walk for 24 hours(Or if you are full lich and only use undead troops forever) makes travel less anoying.

Outside that.
Mage armor on mounts.
Problem with most buff's is that you need several of them to make up for the state difference.
In my currently playthrought on core i am trying to focus on offensive magic instead of buff's.
So far i am dispointed.
Even the rocks fall spell has too much friendly fire to be worth it.
Razer Sep 21, 2024 @ 7:49am 
Originally posted by mk11:
Currently playing a party where the only party buffs come from a Sensei and I have no mounts.

+30 foot movement + 30 foot sudden speed both party wide make everything faster.

As a 1-off buff. Party wide True Strike is awesome in a melee party.
Man I love having movement speed on everyone. Basically a permanent Haste boost where characters have at least 50 move speed.
Player#2201 Sep 21, 2024 @ 7:54am 
Winds of Vengeance just for running around Drezen.
Arock Sep 22, 2024 @ 6:39am 
These are all great great replies, very cool
Dre Sep 22, 2024 @ 8:26am 
Protection from Evil communal and Communal Resist Element x)
Arock Sep 22, 2024 @ 8:59am 
Originally posted by Malaficus Shaikan:
Even the rocks fall spell has too much friendly fire to be worth it.

AoE attacks like that, and the terrain spells are ridiculous. I remember getting burning entanglement and then immediately regretted it because it takes up half of a map. Why would I want my party ingolfed like that?
Last edited by Arock; Sep 22, 2024 @ 8:59am
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Date Posted: Sep 20, 2024 @ 6:03pm
Posts: 13