Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Zalera33 Aug 29, 2024 @ 6:57pm
slayer class
first time playing choosing slayer class, i have a question:
-how do you initiate sneak attack? do i need to attack someone while i'm in hidden status or maybe attacking someone while enemies is adjacent to an ally? when i try to be hidden before the fight, i always failed and initiate the battle. Does attacking while hidden must be done from behind enemies and before the battle?
-slayer class recommended feat at level 3 is combat teamwork, do i need to recruit another slayer or forcing my teammate to have this feat to be able to activate this feat?
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Showing 1-8 of 8 comments
canuck250 Aug 29, 2024 @ 7:15pm 
Sneak attack as per fextra

"If a character can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The character's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the character flanks her target. This extra damage is 1d6 and increases by 1d6 at later levels. This additional damage is precision damage and is not multiplied on a critical hit.

The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot."

What this means, if you can attack while they are flat footed, like before they act at combat start or other means like tripping them. Then you also can do it while flanking with another character. Engaging with a tank and then coming in after a moment with your slayer is a good way to start combat. If your slayer is tanky enough, they can charge/engage with tank but early on, delaying Slayer is usually best.

Yes teamwork feats need an ally with the same feat in proximity, tho there are ways around this and I don't know if slayer has it built in or not. So yes just "force" it onto a teammate, which one is recommended at level 3? I could see outflank being big but I think that needs a bab of 4 so get it at level 5. Seelah would be a good option to give to.
GunStarX Aug 29, 2024 @ 7:16pm 
You have to be flanking, which means you and at least one companion are threatening the same enemy. Some enemies are immune to flanking

Also what he ^ said about flat footed will qualify you
Last edited by GunStarX; Aug 29, 2024 @ 7:17pm
Zalera33 Aug 29, 2024 @ 7:43pm 
-if seelah fighting an enemy in melee range fighting head-on, does that mean both of them are threatened? which means any other allies attacking that same enemy is considered flanking?
-when do you usually press hidden button to change your character to hide status? do you do it before the fight or maybe in the middle of the battle when anyone doesn't see your character straightly ?



-some other question, camelia divine zap has 1d3 damage and enemies at prologue level doesn't have divine energy resistance. She can use it unlimited times but it's kinda weak, when do you use this skill? I'm playing story mode difficulty and seelah is the only melee with 'fighting defensively' passive activated while everyone else use range weapon
harrisone16 Aug 29, 2024 @ 9:15pm 
Originally posted by Zalera33:
-if seelah fighting an enemy in melee range fighting head-on, does that mean both of them are threatened? which means any other allies attacking that same enemy is considered flanking?
-when do you usually press hidden button to change your character to hide status? do you do it before the fight or maybe in the middle of the battle when anyone doesn't see your character straightly ?



-some other question, camelia divine zap has 1d3 damage and enemies at prologue level doesn't have divine energy resistance. She can use it unlimited times but it's kinda weak, when do you use this skill? I'm playing story mode difficulty and seelah is the only melee with 'fighting defensively' passive activated while everyone else use range weapon
I usually only use cantrips (like divine zap) when I have literally nothing else to use since there's very few ways to increase their damage - generally speaking, Camelia is better off using a ranged weapon than divine zap, or one of her shaman abilities.
harrisone16 Aug 29, 2024 @ 9:18pm 
Originally posted by Zalera33:
-if seelah fighting an enemy in melee range fighting head-on, does that mean both of them are threatened? which means any other allies attacking that same enemy is considered flanking?
-when do you usually press hidden button to change your character to hide status? do you do it before the fight or maybe in the middle of the battle when anyone doesn't see your character straightly ?



-some other question, camelia divine zap has 1d3 damage and enemies at prologue level doesn't have divine energy resistance. She can use it unlimited times but it's kinda weak, when do you use this skill? I'm playing story mode difficulty and seelah is the only melee with 'fighting defensively' passive activated while everyone else use range weapon
In regards to sneaking, it's usually something you would use outside of battle to get past enemies or position a character before combat begins. In theory, you could activate sneak during battle to give yourself the ability to do sneak attack damage - but you have to pass a stealth check against every enemy who can see you so it's not really worth it. Sneaking is also a pain because it limits your movement a LOT during battles. I personally like to use my ranged or rogue to start the battle with an attack from stealth and then play normally.
canuck250 Aug 29, 2024 @ 9:28pm 
-each weapon has an attack range, this is their threaten range, so if an enemy is within melee range of 2 characters, they are flanking.

-Use the little hide eye to try to get into position before combat. I use it to get my tank to a spot they can charge from and position my party.

-Use of things change, Cam has high dex and is very adapt with martial weapons so I would use ranged (I go heavy xbow) or melee as a tank or offtank with dual rapiers (can lategame get wolf. If I melee cam, I will often be more tank early then go dual rapiers). However there are things immune to martial weapons so cantrips can be used then. Someone like Ember or base Neino do not have any real martial ability so they both would use cantrips if not using a spell or hex. Both Ember and Cam have hex access which are "free" to use so often that is used before.
Last edited by canuck250; Aug 29, 2024 @ 9:30pm
Zalera33 Aug 30, 2024 @ 12:22am 
i use auto level up on companions only, and surprised to see camile has a lot of free skills such as giving 1 temporary health than only lasts 1 minute and always 100% free pick lock. And she can only use a lot of spell scrolls , while seelah can only use a few scrolls and my own character can't use any scroll . It's also kinda mysterious why lann is the only one that can double attack on a single turn. If an enemy died on the first shot, he will shoot another one on a random enemy
canuck250 Aug 30, 2024 @ 2:58pm 
Cam is a shaman, they have nice cantrips (like 1 temp health or what I use a ton guidance), she will also get access to hexes, which are free to use like cantrips but often a step up in usefulness. Scrolls are not free to use, the class needs access to the spell and shamans have a large spell pool so she will be able to use more as default. Seelah has access to some of the spells Cam does, so you will see some overlap, your slayer is not a caster so gets nothing. Seeing how you are on autolevel up this might not help you but I will always give Seelah a level in Use Magic Device, as this will let her use any scroll as long as she passes a cha check, Seelah being a Cha character, is well suited and as a front liner makes great use of scrolls.

Lann is a monk, they get flurry of blows which adds an attack when you make a full attack (don't move or another action on your turn). Every 5 BAB characters gain an iterative attack, your slayer is a max bab class, so starting at level 6 you will gain extra swings during full attacks, tho each one comes at a greater penalty. Haste one of, if not the best buff in the game give an extra attack at full bab, wizards get it at level 5, most at 6, highly advised to have as much access to this buff for a melee MC.
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Date Posted: Aug 29, 2024 @ 6:57pm
Posts: 8