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I'm reasonably sure Scion gets charisma as his primary stat for all the magus specific stuff, so it isn't effected by lower intelligence. I played one in the first Kingmaker-dlc (and there is a companion, too, but I've never used him nuch). One thing that could be extremely useful to know: The elemental bloodlines get an ability to convert the elemental damage from any elemental spell to the element of the bloodline. Combined with the mythic feat that let's you bypass the resistance of one element completely I would assume this would be extremely useful and fun.
I'm not the big expert or a powergamer, but from my experience I would see playing a magus without using spellstrike as a waste. It's one of his main feature and one of the features that's making him fun, so one handed. Then again, I'm sure there are some "experts" out there that would tell you that the class is better if you don't play it as it is intendet, don't know. I have fun playing this class among other things BECAUSE of spellstrike. Shocking grasp is the classic choice for a low level magus and spellstrike. If you take for example elemental bloodline fire, you can convert the damage of that spell to fire. Later you choose ascendant element fire, there you go.
Also: for a two-handed magus type of class you can simply play an eldritch knight I would think.
Oh that elemental bloodline thing is really nice to know. I was kind of looking that option since I suspected there was one but I guess it just does not say it anywhere in descriptions.
I started the game as Magus/Angel for around 14 levels on hard difficulty. I re-specced into Oracle/Angel at that point to breeze through the rest of the game primarily solo. My magus was a joke compared to this combo.
The riding horse magus should be good in theory. But you need to make hard decisions on feat selection.
I always use a 2-hander. You get hit with an attack of opportunity with spell combat. On hard that was pretty much death anytime I tried to use spell combat with a 1 handed weapon (and -2 attack sucks).
I find going almost all your levels in the magus to be better. Or at least - 9 if you plan on melee combat. Then you get dimension strike to target touch AC with your melee attacks. It's a hard class to play IMO because you can't merge a spellbook and your BAB is = to a cleric.
Obviously, you can do the 7 any-Magus and 1 Loremaster for the greater vital strike build. You can push out hundreds of damage at level 9 with 1 swing. This is supposed to be a bug - but is it really?
What makes Scion so crappy compared to vanilla Magus? He mostly switches the casting stat after all and has spontaneous casting. He still gets the same stuff as Magus, or not?
While I personally quite like using spellcombat, you can somewhat replicate the effect on an eldritch knight with the sorcerous reflex mythic feat (and EK wiz/sorc/arc would have a better spell selection).
bit weaker side on early game though class abilities have kept him pretty decent
Sword saint.
If you're building your party properly - you're almost always hitting enemies even on Unfair. In that case Spell Combat is worth it (but Vital Strike with 2hnd is a cool thing too).
Bad idea. Only 1lvl monk dip is worth it.
Spell recall. The Scion doesn't get it. It's really good. And meta-magic on the Scion being full round actions is not fun. You can't move and attack during the same round.
Ah, I see now what my problem was. Spell recall was absent in Kingmaker, right?
Concerning meta-magic: depends on what your priorities are. Till now I don't use it that often via feats. There are rods that do it for you, also in WotR.
You instantly recall any spell - you can actually memorize a new spell and cast it the same round.
No one else can do this that I am aware of.
Or you can maximize your casts since it's based on INT. I had like 12 casts of fireball around level 8.
I had no idea vanilla magus was good until I played it 40+ hours in this game. I used a Scion in Kingmaker and thought the normal Magus sucked but it's actually quite good.
BUT - the lack of spell book merging in this game really hurts the class IMO. The power spike you get at level 9 with a merge is super useful.
I would imagine that this is forbidden if going by tabletop rules?
That was true for Kingmaker - not in this game. And the seeker ratings are from beta.
At least - from my experience (over 400 hours into wrath - but on hard difficutly).
The key thing a vanilla Magus has is versatility. And being able to go a strength build (dumping dex) because of free heavy armor casting and the plethora of spells.