Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But it's not the same thing as having a caster in your party. You can do more as a caster, than just blast stuff, and even then you can potentialy do like 1200dmg with one spell, also targetting touch AC.
You can also do other cool stuff, like merge your books, and get 30 clvl, or potentialy 40 if you go legend.
Anyway, both are good, for different reasons, and hey it's a 6 PC party, so why not bring both?
Also, homes can make the potion of heal, which nobody seems to sell, but ... 3 rests to make it? sheesh.
On the other hand, even his explosive bomb isn't as devastating an AoE as some spells my casters can cast. There are reasons I like both.
One really weird thing I will point out: a bomb exists in this game (concentrated acid flask) that does 10d6 damage plus splash, but he isn't the one who can make it. That can be given to anybody to throw. Why isn't he making those?
Rays are not subjects to saves. So they're awesome tools to one-shot enemies even on Unfair (with properly build of course).
Which spell?
Ah, okay. I build Ember for using it too. But you need a lucky roll for that, I suppose.
But then aren't they basically just a less reliable kineticist?
But Ember could apply fire vulnerablity to enemy ;)
Alright, I haven't tried everything the game has to offer of course. (And I don't know if I ever will. Every combination of classes/prestige classes/mythic paths... how many hours is that... 1000? If I think about that I once again am of the opinion the game needs to be shorter... quality over quantity...)