Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If Shaman gets those, then nevermind. But those spells alone basically carried me through the end of Kingmaker. Creeping Doom in particular, ridiculously powerful.
Shaman because of access to Hexs (and Battle Spirit is <3). Druid's wild shape is a useless meh.
Because in generic melee party - Camelia (or hand-made Spirit Hunter) is no brainer because of Battle Spirit.
Then once you get slow mud . Youll prolly spam that for a while
Shaman is a better Frontline damage dealer tho
O_O
Because Shaman buff party a lot (Hexs & battle aura) while Druid doing nothing past his spells.
Now you're just shaman buff party and shaman just has spells. So, context is what we are lacking right now.
So what you need to look at is what you like better between animal companion + shapeshift, vs. spirits special abilities, and hexes.
Personally, I have a hard time fitting either into my builds, particularly such a heavy combat game such as WotR, where both classes' flexibility don't get to play all that much.
Shaman not ONLY has a spells - he also have an unique party-wide buffs (if he will pick Battle Spirit). Druid is lack such ability.
Hard to do an exact comparison, but Fextralife now does have both spell lists to lvl9. It's not 100% overlap but very close.
The druid has wild shape and better summoning. The shaman has hexes and some abilities granted by patrons. The druid can start with an animal companion, the shaman (at best) can get one later.
The only wild shape I really thought was interesting was shambling mound. It is super slow but once it reaches its target, it's deadly. Basically starts crushing the life out of it.
Of course, as always, you get the best stuff last.
Both classes get elemental swarm, which is probably the best (non mythic) summon spell in the game.
My "problem" with Drovier is finding a build that works until you get to the juicy aspects. Pre those, I think movementspeed is the best? A regular druid can carry early with wild shapes; particularly if you go Finesse / Mythic Finesse with leopard. What does a Drovier have early? I'm not trying to put you down, I'm genuinly interested in how to build / play it.
Yeah early it would likely be increasing speed for your slow moving melee characters when you dont have anyone who can cast haste regularly. That can be a decent boost to combat efficiency, going from 20 to 40 speed. There's also an option if you have wolf/dog/leopard or other characters using combat maneuvers to give everyone a CMB bonus