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Have you reported them? Alt+B in the game. Make sure you do.
Also how did you get volley fire to work? I haven't been able to get it to work at all.
That's why if you really want to play owlcats game it's better to buy it 2 years after "release" on heavy discounts otherwise you'll be just free bugtester.
I had it in the rare case where I had 2 archers standing next to each other and firing and 2 different enemies who were also standing next to each other and the shooting had to go over 2 rounds - WHICH IS BASICALLY NEVER!!!! Maybe in the early stages of the game but no one would have volley then and by the time you have it the trash mobs rarely survive more than 1 round of attacks with such a rare requirement set.
That said I hardly encounter any bugs while playing and I have completed the game a few times. Most bugs you do run into are very minor and don't affect your game's enjoyment at all. Which is what matters. The game was launched through kickstarter so it stands to reason there's a bit more leaning on fans and players from that perspective. You're being very harsh on this game because you lack the backstory of it.
Are you saying the archers need to stay next to eachother as well? The feat does not state this. I've tested this with late game demons (which can get very sturdy) but I was not able to trigger it. But even if it would work, the micromanagement would be insane. The payoff is 0 even if it does work as intended.
I know this studio from KIngmaker and WAS very positive on them, as i liked this game and WOTR/RT too. but their incapability to test and make at least 80% bugfree games are truly embarrassing. And bugs are not minor, when you just loose or need to reload because suddenly your skills just don't work. Even vanilla Archons Aura on Commander Palladin is causing combat breaking bugs (end of turn when reaching enemies after AA check was done) is totally ruining last atzlanty (ironman) mode. So, for me its still unfinished game with many broken mechanics i cant play at full. That's why after disaster with WOTR being still unfinished after 2+ years of release, for me owlcat is a discounted studio for buginfested games. Luckily, we have other studios making good and tested games.
As for WotR: I respect that trying to convert a P&P game to a CRPG is a monumental task. On the other hand, the expectation is that they do it properly. It can become an issue when the monsters in this game are buffed well beyond their P&P counterparts. Since Owlcat made this to be more accessible to new people, I can only imagine how bad it can be if someone picks a bugged class and does not realize that it is not working properly. I played through part of a core run with a broken primalist, and it was not fun.
It also needs said that any new content will assure that something in older content breaks. It has been that way with every release. I could not finish the final fight of LoN of day one, and that's when I decided to stop buying everything at release from them.
I criticize Owlcat for wanting to head up multiple projects when they cannot keep what they have fined tuned. This is why I end up buying their products several patches down the road when they are inevitably on sale.
True, but this also needs said. Consistently releasing buggy products will result in a reputation and less people buying. Unless you are a really wealthy studio like Bethesda, you cannot afford people modding or fixing your games for you.
I'd argue that a fine tuned game with little to no bugs is going to sell better than ones that do. It also will go without saying that if a company has a reputation for bugs, then people will expect their multiple products to also have bug issues.
I want Owlcat to succeed. I like their stuff, and I have more hours in WotR then both POEs (when I have beat POE2 at least 4 times), BG3, and several other games of mine combined. It's a shame that their QA turns people away (which means less money for them).
With games that define their own rule-set I expect it is easier since you can just redefine a rule to match the implemented behaviour or players don't even know it is a bug. It is also the case that WOTR makes most of the calculations and rules visible so you can spot bugs, whereas many games do it behind the scenes and you have no idea there is a bug.
Porting TTRPG rules as complex as those of pathfinder requires very strong maths and software engineering skills, as you need to abstract a lot of concepts and manipulate a lot of different types of objects. And I'm not even talking about some special rules that contradict the main rule engine. It's very easy to write an obscure rule on paper and have a GM interprete it, but when you have to impletement it in a video game engine, it can become ugly really fast.
This is a nightmare to do. It's like swiss watchmaking. And the fact that you have to take turn based and real time into account for everything doesn't help.
If anyone thinks they can do better, please by any means try it, you'll see how how quickly it becomes unmanageable. It's a miracle the game actually holds together. There is a reason why there are so few games like this, because it's a monumental task.
Designing game systems like skyrim or dragon age is child's play compared to WOTR.
I get your sentiment, but we have to also be realistic. Just because I like Owlcat and their work does not mean that they can get a pass on an area they genuinely need to improve. If people aren't willing to have these conversations, then things will never change.
When I buy a car, I am buying a product with my money. I am under the expectation that the company has put time and money into ensuring the product is correctly designed, engineered, and tested. I cannot have brakes that only work part of the time. I cannot have fuses that don't provide energy to their components. When these million (if not billion) dollar companies mess up and need to recall/adjust things, people aren't sitting around saying "I like (car model X) so we should give them a pass." We expect them to fix things at their own cost. Period. That's why so many products have warranties.
Also, the "If you haven't done it, don't criticize" point is an asinine and irrelevant argument. I don't have to be a five star chef to know when food is cooked badly. I don't have to be a professional singer/musician/actor to realize when a song/performance is off/bad.
Here's the other tough pill to swallow. Owlcat CHOSE to make a game based on a very complex system. They also crowdfunded US as consumers to help with making this product. In taking our money, they were effectively saying they were up to the task of doing so. This means that they have to use our money to make sure things are properly designed and tested. When Owlcat continually releases products that we funded that consistently require fixing and fine tuning, then we as consumers are within our right to be critical of how they are doing things.
It's also a bad look when they want to develop multiple other products when ALL of their major releases have had issues with bugs. Initial Kingmaker reviews mentioned bugs, Initial WotR reviews mentioned bugs, and RT reviews on release ALSO listed bugs as an issue. Look at the PINNED thread on this forum. It's for what to do when your game doesn't start. To think they are trying to tackle more projects tells me that they are stretching themselves far too thin.
I think people understand the difference between a game having some bugs (since older games do have some amusing good/bad bugs) and a game having gameplay seriously impacted due to some QA issues.