Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Merged spellbooks benefits:
1. larger spellpool since you can use your normal spell slots for angel spells.
2. More spellslots in general since Angel has their own.
3. Earlier access to stronger spells since Angel adds caster level to an existing caster.
You are perfectly fine playing Paladin Angel. No need to respec. You don't miss out on anything. Merged spellbook is great for when you play a caster. You don't need it if you play a martial. So you're totally fine. My single full Angel playthrough is a Paladin as well.
One thing to note though is that if you go Legend Path or Gold Dragon Path and you do start with Angel then it's wise to take a full divine caster like cleric, druid, shaman or oracle. Because merged spells stay after switching your mythic path.
My Gold Dragon playthrough was a Druid with Angel start taking Merged Spellbook so I retained the Angel spells after switching to Gold Dragon. It was pretty awesome.
If you don't think you'd enjoy a second run, then IMO, it's not critical to play a merged spellbook. My irrelevant experience - first three runs did not have a merged spellbook (even though one was a Angel to Legend run). Took a long break and just now coming back to the game. Intending to go merged Lich.