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Remember, you get five attribute points to distribute throughout the game, but you only get bonuses at even levels. That is to say, if you start with a 20 strength, then dump all five points into as you level, you'll end up with 25 strength unbuffed, but will only get the benefit for 24 strength. Keep this in mind when building a character.
Tip two, as a fighter, specialize in one weapon. Find a good one you like with high crit chance (though on Core and below, finding the perfect min/maxed weapon isn't that big a deal), and spend your feats on that weapon.
Extra bonus tip, make the weapon one with a longer range like a polearm and focus on cleave line of feats, you'll make your enemies explode in a circle around you sometimes. It's very satisfying.
The core party on the surface appears to be incompetent in melee overall (and therefore mediocre in supporting outflank) but most party members can be made martial competent to some capacity.
For that reason optimal melee play can be rather nuanced. As its not just a KC thing but a party composition thing.
That's exactly why I don't usually choose the heavy armor focus for my fighters, but rather the medium armor focus. In order to then be able to choose the Mythic Armor Assault focus for medium with the heavy mithral armor. With the 'Life Infuser' at the latest, real medium armor is the better choice anyway. :)
Does it work with Singing Steel?
another reason to continue my playthrough with my TC dwarf paladin i guess lol, she has 7 DEX but with mythic armor focus - avoidance, DEX does not matter at all
it depends, if you dont dump DEX and if you play a fighter with Armor training (not an archetype without it), then medium armor is probably better
A dex build is another way if you want to have the feats and gear to make it possible. As it is possible to be a dex base tank while being a good damage dealer. In game i am not sure if the feats are there for using dex to hit/damage if using a elven curved blade. As for a PF1E TTRPG game i did had alot of fun playing a combat rogue who used a elven curved blade . Figther may be better for all of the feats that they can get .
Yeah, some DEX is rather valuable even for builds that go hard on STR because it gives AC and initiative. Also I like combat reflexes, especially on my MC with reach weapons, so some DEX makes sense. :)
In my current playtrough I play a Titan (stats STR 20, DEX 14, CON 16)... more focused on killing than tanking.
STR chars have a higher damage output, which is more important to me than AC. Due to my fighter's long reach, most enemies barely do any damage anyway. On top of that, as Azata (play it for RP reasons, a bit of a challenge as Melee, but also with some advantages ^^) I use 'Protection of Nature' later anyway, so the probability of hits decreases again. So for me there are hardly any reasons for heavy armor.
Fighter requires both a good understanding of combat mechanics AND an understanding of the game's weapon availability since they are so gear dependent.
And if you have a mythic path plan, that often plays into your fighter build choices.