Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There may be some specific scenarios where the KC's persuasion is used specifically but I can't recall any off the top of my head. IIRC you can even use party member's persuation stat while talking to said party member in some scenarios...
There is some content locked behind the Perception stat though. Which can be annoying since the game won't even prompt that you failed a dialogue related perception check IIRC.
persuasion isnt gonna be very useful on a character that doesnt stack the ability score for it....
early game you have some persuasion checks before you can get Daeran, Ember, or Sosiel.... which all can stack persuasion high due to their features.... and even those checks require a pretty high skill....
though i'd say go into perception.... camping wise you have to fill out certain roles....
a character for knowledge religion checks to prevent corruption while camping...
a character for stealth while camping...
2 characters for perception checks while camping...
a character who cooks... or makes potions if they have the skill...
and a character who scribes scrolls...
thats all 6 roles within camping...
This is actually big and super obscure for newbies. This is my default for my KC whenever I go Monk or Divine caster.
Yep.
It's amazing for monks (aside from the dragon guys), especially if you want to be use the feats Schlumpsha just mentioned. I'm also fond of Healer for int-based mercs destined to become the party's lore mules. Some of the other backgrounds can be used in pretty crafty ways too.
I find it useful....
I like playing as a seeker sorcerer so I get a trapfinding bonus..... half your sorcerer level added to trickery checks.... basically my sorcerer ends up being better at trickery than Cam and Wolfijj by Act 2 start....
and by end of Act 2 when I get Aru.... she needs buffs with pets and such in order to reach higher trickery than my sorcerer...
You have a lot of options to use that skill even in combat.
I didn't realy interact with my companions, however, But to my expereince, that's the only dialoge-situation, where you are forced to use the persuasion-skill of your main character. In all other dialoges, the highest one of your companions is used.