Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can use different types if your shape allows it. You can have gore, bite and claw attacks. This is why demon mythic hero is a popular choice since it grants a magic gore attack. This attack works regardless of your shape.
Other shapes may give different limb attacks such as dragon shape giving a tail and two wing attacks.
However Shifter class allows iterative attacks on any type of natural attack. Also there's a mask of rapid bites which gives another bite if the previous one was successful.
So that means in regular humanoid form you can have up to one gore, one bite and 2 claw attacks (i.e. taking Close to the Abyss for Gore, lesser Beast Totem for Claws and i.e. Motherless Tiefling for a bite)?
And that is in addition to all weapon attacks? Or are they replacing weapon swings? Is that the difference between primary and secondary natural attacks?
Then why would that passive demon power "Deadly Natural Weapons" to upgrade naturals attacks to primary attacks be.. a benefit? Still confused what that part actually does... /:
Primary and secondary natural attacks are something completely different. Most shapes use their natural attack as primary. Meaning full ab and damage. Secondary natural attacks have -5 ab and .5 str to damage. Magic gore is a primary attack. I "think" motherless bite is secondary. If you have a lot of secondary natural attacks then turning them into primaries is a big buff. If all of them are primary already then there's no point. However shifter class ability that grants iterative attacks to a single limb turns all other natural attacks into secondary so the demon ability would prevent that.
This reminds me of the silly bug in Kingmaker where transforming wouldn't properly remove them... i ended up doing 60 bite attacks per round. Took chewing through enemies a bit to literally.
Another fun natural attack available to the player is the Child of Manticore's throwing spikes. The only ranged natural weapon in the entire game. Every other natural weapon is purely melee.
Bloodrager naga bloodline can get 5 attacks? wow i am definitely going to make a naga bloodline bloodrager merc to try that out lol