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"seems". Ok. You don't actually know what you're talking about. Adds up with how you're assessing how unarmed works based on D&D rules.
It's clear you're just throwing your rational around as facts. "It could be a bug because I don't understand it, so it is a bug," is not very convincing. If you're going to claim something is a bug, the onus is on you to do better than that. Otherwise you're just digging your feet in based on your own guesses.
(Also strongly suggest you read up on favorable magic a little closer.)
Cast a Deadly Earth/cloud/wall before combat, engage enemies, see them die
it has 2 Mythic powers, 1 good, the other...meh...so...not much choice
The ONLY choice IMO is KSS (kinetic Sharp Shooter), it changes the class at its core, preventing you from taking those boring aoe spells, and let you play it differently
KSS the best path is Trickster ofc for the critical feats
Maybe other path have nice things for KSS as well, dunno....but 1 thing remain
Basic Kineticist doesn't need a Mythic path, and as for Mythic abilities/feats you have 2 at most
That said, I think I locked gold dragon and espeically the lich-path anyway. as well as living swarm. Angel may be still avaialble, however. But since I'm not a normal spellcaster and I'm more a damaging blaster (being fire/fire as level 13 atm.) Angel isn't that attractive to me. And the other evil paths also aren't attractive, realy...
If I ever reach the opportunity to change my legendary path again, the only other option besides trickster may be legendary hero. Then as a sorcerer or maybe arcanist of some kind... But the Trickster may also get access to level 9 spells eventually, so I don't know, why I should do that...
I play elemental engine... I don't like the disadvantage of the psychic kinteist to willsaves... And elemental engine as a fire main element has such high damage, especially if you don't go into constitution too much, so you have an easier time to max burn it out... I think though, that I will reskill it, and choose earth as secondary element, since you will get the "true fire" blue flame-infusiotn, that ignores SR not before level 16 anyway.. (and 15 is the level, where you will choose an element the third time, but the "true fire"-infusion requires level 14... But at level 14 you WON'T choose an infusion. So the earliest level you can use that, is 16...) And magma has a lot of infusions, that are also blue-flame ones. And with that, you have an option to avoid spell-resistance. True, you need to overcome the normal AC, then, but for high-level-creatures (especially SR-demons) touch- and normal AC are not that high in difference. (there are even a lot of creatues where the false foot is lower than touch And trickster has ambush-attacks and unlimited invisisbilty available...) BTW: the erruption (also avaiable with magma) DOES NOT ignore SR. But it ignores AC...
...and IF the AC is too high for my taste, I just lower the difficulty. (that's NOT an option for SR, sadly.)
Why? Just set their attack/infusion and they're ready to auto attack. I would say a kineticist is easier to play and manage than other classes, like casters or maguses or something.
Then you'll hate magus and witch.
a simple physical blast does 1d6+1 per 2 levels +con, by level 10 you should have the diadem and a composite blast to. that's 10d6 +10 + 8 + 4 deadly aim +2d6 diadem and i'm probably missing some other stuff.
Average damage is about 70 per blast, with a max of 94
140 damage average crit damage, and 188 max crit damage
That is all WITHOUT Empower metakinesis which boosts your damage up by 1.5x's
Now stack on top of this, bowling infusion and you can sit back and dance while enemies trop and fall and take CONSTANT damage from your deadly earth that trips constantly. I don't know what you are playing that you think that's LOW damage. It's one of the better raw damage classes.
Is it one note? a little BUT its super effective... so i will just continue to whole heartedly disagree with you.
Edit:
Just for fun...
Average Damage with Empower is 105 and if your crit its 210
At max damage you can deal 141 damage non-crit and 282 damage with a crit.
Mind you this is at level 10, even with quicken spell average damage of a fireball is only 40. ONLY spell that keeps up with a kinetic is hellfire ray and scorching ray, and they will ALWAYS face SR checks. An Earth Kinetic doesn't deal with any of that... sure it has to contend with AC but i've never had much issues hitting stuff on Core.
But sure... they deal low damage ....
Yeah I'm almost certain Razer has never played Kineticist. Nobody who has played the class would go around saying it's low damage.
If they did play it ... I don't know. Maybe if they completely overlooked half of the mechanics and were just shooting vanilla blasts I could see them thinking it's low damage. You'd have to be pretty aloof in the playstyle to get that impression.
One of the only classes that are strong enough that Owlcat didn't need to add a lot of mythic synergy with, compared to other classes.
I have, quite publicly, wondered if they've ever played this game at all. So yeah, you're not the first to have suspicions.
I'm close to finishing my first run with a Kineticist Angel (works fine) and I'm thinking about going lich the next time, but not kineticist again. At least until I read your post...
p.s. deadly earth: aoe, unlimited uses, works on everyone, no saves or resistances, pushing, tripping, goes on for many rounds... best ability in the game? It gets my vote.