Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Vae Victis Nov 29, 2024 @ 7:15pm
How do YOU play kineticist?
Havent played in a while, wanted to play again with a new build.

How do you go about everyones *favorite* class? Go demon and bully people to death? Azata skills even work with it? Say screw the class feature kinetic blast and sword people to death?
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Showing 16-30 of 37 comments
Lungbutter Nov 30, 2024 @ 12:48pm 
Originally posted by Razer:
Originally posted by Lungbutter:

I mean, you are welcome to provide an argument yourself. So far you're just saying its an exploit.

And reading your other comments here, it's pretty clear you are just making things up as you go along based on D&D.

If you can't even be bothered to explain your position, why should anyone listen? "Nuh uh" isn't an argument.
Oh the argument would be it's about spells and not spell like abilities. The description is pretty clear imo. So seems like an oversight by owlcat.

"seems". Ok. You don't actually know what you're talking about. Adds up with how you're assessing how unarmed works based on D&D rules.

It's clear you're just throwing your rational around as facts. "It could be a bug because I don't understand it, so it is a bug," is not very convincing. If you're going to claim something is a bug, the onus is on you to do better than that. Otherwise you're just digging your feet in based on your own guesses.

(Also strongly suggest you read up on favorable magic a little closer.)
Justin Sellers Nov 30, 2024 @ 2:21pm 
I very much enjoy a water kineticist. At will grease from level 2 rocks the world, and if things are going well, then you can swap to damage. My only real gripe is the lack of skills.
Last edited by Justin Sellers; Nov 30, 2024 @ 2:22pm
aoi-dabu D Nov 30, 2024 @ 2:36pm 
Swarm Kineticist is busted. Lava blasts with high level unavoidable AOEs and ascended Fire element ends encounters with 1 Kineticist. With 6 Kineticists? lol.
pete3great Nov 30, 2024 @ 2:52pm 
Trickster to Legend is a good way to go. The second class should have precision damage (or third class if you go the thug/dreadful carnage route). Can also be a good dispeller. The two mythic levels you should keep are your favorite ascended element + extra ability kinetic overcharge. Overwhelming soul is probably the best archetype for this build, if you know what you're doing.
Dave Dec 1, 2024 @ 3:46am 
The sad/good thing about Kineticist is...it doesn't matter the Mpath you take. Kineticist plays the same

Cast a Deadly Earth/cloud/wall before combat, engage enemies, see them die

it has 2 Mythic powers, 1 good, the other...meh...so...not much choice

The ONLY choice IMO is KSS (kinetic Sharp Shooter), it changes the class at its core, preventing you from taking those boring aoe spells, and let you play it differently

KSS the best path is Trickster ofc for the critical feats

Maybe other path have nice things for KSS as well, dunno....but 1 thing remain

Basic Kineticist doesn't need a Mythic path, and as for Mythic abilities/feats you have 2 at most
Migromul Dec 2, 2024 @ 1:18am 
My main character is a Kineticist / Trickster and I'm loving it. The alternate functions of the skill are realy good. Beginning with an invisibilty-option through a skill-check (which means, no limits per day...) through a guaranted non-critical-failure combat with every mate you have with you, which even turns into a critical hit instead, then... I'm only level 4 as a trickster, But if I ever continue the campaign and reach hgher levels with the opportunity to change the legendary level again (which I realy doubt, btw, because I only play Midnight Isle since its release...) I realy doubt, that I will change., The trickster is just too good...

That said, I think I locked gold dragon and espeically the lich-path anyway. as well as living swarm. Angel may be still avaialble, however. But since I'm not a normal spellcaster and I'm more a damaging blaster (being fire/fire as level 13 atm.) Angel isn't that attractive to me. And the other evil paths also aren't attractive, realy...

If I ever reach the opportunity to change my legendary path again, the only other option besides trickster may be legendary hero. Then as a sorcerer or maybe arcanist of some kind... But the Trickster may also get access to level 9 spells eventually, so I don't know, why I should do that...

I play elemental engine... I don't like the disadvantage of the psychic kinteist to willsaves... And elemental engine as a fire main element has such high damage, especially if you don't go into constitution too much, so you have an easier time to max burn it out... I think though, that I will reskill it, and choose earth as secondary element, since you will get the "true fire" blue flame-infusiotn, that ignores SR not before level 16 anyway.. (and 15 is the level, where you will choose an element the third time, but the "true fire"-infusion requires level 14... But at level 14 you WON'T choose an infusion. So the earliest level you can use that, is 16...) And magma has a lot of infusions, that are also blue-flame ones. And with that, you have an option to avoid spell-resistance. True, you need to overcome the normal AC, then, but for high-level-creatures (especially SR-demons) touch- and normal AC are not that high in difference. (there are even a lot of creatues where the false foot is lower than touch And trickster has ambush-attacks and unlimited invisisbilty available...) BTW: the erruption (also avaiable with magma) DOES NOT ignore SR. But it ignores AC...

...and IF the AC is too high for my taste, I just lower the difficulty. (that's NOT an option for SR, sadly.)
leyasu888 Dec 2, 2024 @ 3:09am 
My one gripe with Kineticist as a class is that in order to play the class you will have to play the combat in turn based mode otherwise it is almost impossible to do all the kineticist stuff properly
Last edited by leyasu888; Dec 2, 2024 @ 3:10am
Janthis Dec 2, 2024 @ 6:22am 
Originally posted by leyasu888:
My one gripe with Kineticist as a class is that in order to play the class you will have to play the combat in turn based mode otherwise it is almost impossible to do all the kineticist stuff properly

Why? Just set their attack/infusion and they're ready to auto attack. I would say a kineticist is easier to play and manage than other classes, like casters or maguses or something.
pete3great Dec 2, 2024 @ 8:12am 
Originally posted by leyasu888:
My one gripe with Kineticist as a class is that in order to play the class you will have to play the combat in turn based mode otherwise it is almost impossible to do all the kineticist stuff properly

Then you'll hate magus and witch.
Migromul Dec 2, 2024 @ 1:59pm 
I don't have any problems with turn-mode. I even appeciate it. I love casters. And in real-time. they're realy difficult to play. The kineticist is the easiest of those, if you play real-time... at least imho.
wizard1200 Dec 3, 2024 @ 5:17pm 
I am currently playing a Kinetic Sharpshooter (hard / solo) and the class is amazing in my opinion as soon as you reach level 5 (empower) and especially 11 (wall). With cold + air your ranged touch blasts get the entangling and chilling infusions (over-infused blasts), which reduce the speed of the enemy, while you move (no gather power) basically permanently under the effect of haste (celerity). A minor aspect of the demon (vrock) reduces the speed of the enemy even further as soon as they are within 30 feet of your character.
Originally posted by Razer:
Originally posted by AzureTheGamerKobold:

Low damage? I dunno i still consistently one shot everything with my kinetic... outside of bosses and even then i sometimes one shot bosses. They are a bit one note, but i mean a well built kinetic will absolutely wreck everything...

to the OP i personally enjoy the psychokinetic as it doesn't effect your HP. With the right mythic a dip into monk, you can be near untouchable, I like Earth/Water to go for mud, then roiling and bowling blast you can constant knock enemies down and deal damage. It's like grease mixed with fireball.

Can also go fire/Blue Fire and its easier to hit folks has a bit better AOE blasts earlier, and ignores SR. You can grab earth later game for roiling as well, though its so late you wont get to enjoy it.

That's how i generally play mine... Works fine as a backline blaster can also go kinetic knight and make a high damage tank with kinetic blade. Really lots of ways to build it just depends on how you want to approach it.
With demon mythic yes, without demon mythic the damage isnt great, plus deadly earth makes the entire zone a hazard for your melees since its not enemy only. And demon mythic is like couple times per rest. Its not great at all.

a simple physical blast does 1d6+1 per 2 levels +con, by level 10 you should have the diadem and a composite blast to. that's 10d6 +10 + 8 + 4 deadly aim +2d6 diadem and i'm probably missing some other stuff.

Average damage is about 70 per blast, with a max of 94

140 damage average crit damage, and 188 max crit damage

That is all WITHOUT Empower metakinesis which boosts your damage up by 1.5x's

Now stack on top of this, bowling infusion and you can sit back and dance while enemies trop and fall and take CONSTANT damage from your deadly earth that trips constantly. I don't know what you are playing that you think that's LOW damage. It's one of the better raw damage classes.

Is it one note? a little BUT its super effective... so i will just continue to whole heartedly disagree with you.

Edit:

Just for fun...

Average Damage with Empower is 105 and if your crit its 210

At max damage you can deal 141 damage non-crit and 282 damage with a crit.

Mind you this is at level 10, even with quicken spell average damage of a fireball is only 40. ONLY spell that keeps up with a kinetic is hellfire ray and scorching ray, and they will ALWAYS face SR checks. An Earth Kinetic doesn't deal with any of that... sure it has to contend with AC but i've never had much issues hitting stuff on Core.

But sure... they deal low damage ....
Last edited by AzureTheGamerKobold; Dec 3, 2024 @ 9:26pm
Lungbutter Dec 3, 2024 @ 11:05pm 
Originally posted by AzureTheGamerKobold:
Originally posted by Razer:
With demon mythic yes, without demon mythic the damage isnt great, plus deadly earth makes the entire zone a hazard for your melees since its not enemy only. And demon mythic is like couple times per rest. Its not great at all.

a simple physical blast does 1d6+1 per 2 levels +con, by level 10 you should have the diadem and a composite blast to. that's 10d6 +10 + 8 + 4 deadly aim +2d6 diadem and i'm probably missing some other stuff.

Average damage is about 70 per blast, with a max of 94

140 damage average crit damage, and 188 max crit damage

That is all WITHOUT Empower metakinesis which boosts your damage up by 1.5x's

Now stack on top of this, bowling infusion and you can sit back and dance while enemies trop and fall and take CONSTANT damage from your deadly earth that trips constantly. I don't know what you are playing that you think that's LOW damage. It's one of the better raw damage classes.

Is it one note? a little BUT its super effective... so i will just continue to whole heartedly disagree with you.

Edit:

Just for fun...

Average Damage with Empower is 105 and if your crit its 210

At max damage you can deal 141 damage non-crit and 282 damage with a crit.

Mind you this is at level 10, even with quicken spell average damage of a fireball is only 40. ONLY spell that keeps up with a kinetic is hellfire ray and scorching ray, and they will ALWAYS face SR checks. An Earth Kinetic doesn't deal with any of that... sure it has to contend with AC but i've never had much issues hitting stuff on Core.

But sure... they deal low damage ....

Yeah I'm almost certain Razer has never played Kineticist. Nobody who has played the class would go around saying it's low damage.

If they did play it ... I don't know. Maybe if they completely overlooked half of the mechanics and were just shooting vanilla blasts I could see them thinking it's low damage. You'd have to be pretty aloof in the playstyle to get that impression.

One of the only classes that are strong enough that Owlcat didn't need to add a lot of mythic synergy with, compared to other classes.
pete3great Dec 4, 2024 @ 7:42am 
Originally posted by Lungbutter:

Yeah I'm almost certain Razer has never played Kineticist.

I have, quite publicly, wondered if they've ever played this game at all. So yeah, you're not the first to have suspicions.
Pulverizer [FIN] Dec 4, 2024 @ 12:31pm 
Originally posted by Schlumpsha:
Favourite way of mine is going Dark Elementalist and hitting everything with negatively charged and level draining kinetic blasts as a Lich. All hail the Negative Energy Mastery Lich Power~

What can I say? Chaokineticists are my jam.

I'm close to finishing my first run with a Kineticist Angel (works fine) and I'm thinking about going lich the next time, but not kineticist again. At least until I read your post...

p.s. deadly earth: aoe, unlimited uses, works on everyone, no saves or resistances, pushing, tripping, goes on for many rounds... best ability in the game? It gets my vote.
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Date Posted: Nov 29, 2024 @ 7:15pm
Posts: 37