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A: "Wow the balance of the higher difficulties is really ♥♥♥♥ and not playtested"
or B: "Wow they really made every difficulty above normal restrict classes further and further until the entire party is just cheese munchkins"
or C: "git gud" which will probably be half the replies to this topic.
Either A or B is pretty valid. I personally don't really feel like the higher difficulties (above normal) are meant to be enjoyed and the enemies weren't properly tested and the game is simply a "How much do I know about exploiting pathfinder rules" puzzle. The fact that many fights before bosses with weaker demons are significantly harder than the boss of that area (Especially the Demon Lords) is evidence enough to me that they aren't tuned well and they just slapped immunities, inflated stats, and levels onto them to make them "difficult".
Wait until you get Weird. The game pretty much ends.
This has gotten even worse with newer editions of DnD. Just look at the joke that is Weird in 5e.
I had 40 DC with level 8 spells. It is all in the gear and feats/mythic choices.
They're good but some "great" 'classic' lvl 9 spells are missing.
Although you cant persist Weird but you can banishment.
You will be surprised at how many enemies drop with each Weird cast.
40 DC Will saves is a 55% chance of success for *guards* in act 4 ... act 4.
No