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There's nothing for Crazy Cam except for murder count so doesn't seem any of those choices will matter in the long run.
Not everyone can be saved sadly.
I think it would make sense to be able to conclude it like this. so I would love if the developers allow it. but it'll suck if they don't, but I won't care. camillea is still bae.
and it's pretty complex if you think about it. you basically have to go against her wishes, turn away free money, and please her at the same time. it's not that easy. maybe you can and just don't know how? I figured it should be possible.
This is probably the only moment she is not manipulative nor a narcissistic pervert. When she comes back, before leaving again, I think she truly wants to try, but she's damaged beyond repair and is totally aware of that.
The important moment for Camellia is during her romance, when you tell her to f*ck off, that you don't owe her anything. Your character even drops some kind of "Or else...". For the first time she has nothing to say, no snarky remark or pedantic comment.
After that moment, she could try to stab you, but instead she opens the dialogue again and tries to get close to you once more, and drops the "I am not normal, am I?". One could say it is another way to dominate the MC, but I don't think so. After this point, even if she remains a lunatic, I think she genuinely wants to give her relationship with the commander a chance - even if it's in her own twisted ways.
It's also interesting to notice that her final speech at the threshold is voiced except for the last three words, "I love you". She probably means those words, but it's absolutely not natural to her, to a point she has to whisper them. This is a choice made by the devs, to not make Sarah Smithton record that line. It means something.
I honestly love Camellia to the point she's probably my favourite companion, but I am fine with her bittersweet ending. It is the best you can hope for (even if I would love a bit more text, a longer epilogue).
It's not as frustrating as Viconia's "good" ending, in Baldur's Gate 2 ToB, because Camellia is not "redeemed" through the course of the game. Even during one of the last romantic interactions she laughs like a maniac after stabbing you.
She is one hell of a companion, unique among all CRPGs companions because she's irredeemably damaged. Her inner evil is a condition, not a social construct like in the drow society for example. Her brain is f*cked up. She had psychopathic tendancies as a young girl, and the treatments and abuse she received made it worse.
Honestly, if anyone from Owlcat reads this message, thank you for Camellia. It was ballsy to create that character and to embrace her insanity.
Make her ascend and she won't find murder entertaining anymore and become an explorer instead
That seems to be the only positive end for her.
Totally agree. There are devs that are considered brave for creating unconventional characters that push the envelop to make political statements. Owlcat is ballsy because I don't know what they get out of creating a character like Camellia besides just artistry.