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Bir çeviri sorunu bildirin
normal good - gold dragon
chaotic good - azata
lawful neutral - aeon
true neutral - legend
chaotic neutral - trickster
lawful evil - lich, devil
neutral evil - swarm
chaotic evil - demon
btw you can start with lawful and change it with decisions later without losing your monk abilities
Druids have to be Neutral on one axis, they don't need to be True Neutral, in Azata's case both Neutral Good and Chaotic Neutral are okay for them.
I'm currently playing Neutral Good Angel Drovier nad she's perfectly fine.
Fair enough I stand corrected. I was under the impression that going true neutral and deviating too far from a path locked out future levels of that path and/or outright stopped you from progressing in that path.
So for legend its never a problem
Angel- Lawful Good, Neutral Good, Lawful Neutral, Neutral
Gold Dragon- Neutral Good, Lawful Good, Chaotic Good, Neutral
Azata- Chaotic Good, Chaotic Neutral, Neutral Good, Neutral
Aeon- Lawful Neutral, Lawful Good, Lawful Evil, Neutral
Legend- All
Trickster- Chaotic Neutral, Chaotic Good, Chaotic Evil, Neutral
Devil- Lawful Evil, Lawful Neutral, Neutral Evil, Neutral
Swarm + Lich- Neutral Evil, Lawful Evil, Chaotic Evil, Neutral
Demon- Chaotic Evil, Chaotic Neutral, Neutral Evil, Neutral
I'm amused that in Kingmaker, True Neutral characters got the worst deal because they could only access "Neutral" alignment choices, where every other alignment can choose from two, so in Wrath, True Neutral gets the best deal by being allowed to be every path.
However, you will have to make several choices aligned with your Mythic Path, so you'll need to balance with other dialog/edict choices if you want to play - say - a TN Azata. It's not that hard and your current alignment rarely comes in play in anything other than class requirements.
Demon, for instance, does not allow true neutral despite what was mentioned earlier in the thread. Generally you are only allowed to be one step away, except for Legend.