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I learned that from the stupid Shield Maze puzzle, and for the rest of that playthrough I'm pixel-hunting every room with a puzzle while my buffs run out and my character stand there.
After Drezen I just said forget this, and looked up all the solutions. Even the solutions written out in a wiki weren't satisfying. Just really awful all around.
I remember liking the puzzles in dragon age but most games i dislike them . Especially pressing buttons in order or moving things about , they just bore me and seem silly and out of place.
The dominoes felt more like busywork than puzzles, while some of the other puzzles felt completely opaque. To the level of 'looked up the solution, still have no idea how it was supposed to be solved. ...oh, there were symbols on some wall that I didn't see because I was zoomed out? Great.'
But as I said, here's the reality. Most players will either abandon the puzzle or look up the solution on the Internet. The real challenge is figuring out if the people on the Internet have the correct solution (in some cases, as I found out, they don't) or are good at describing it (another problem.) As I said, Owlcat AFAICT makes only one puzzle really integral to finishing the game.
Sometimes the best descriptions of puzzle solutions are in youtube videos, where the tuber literaly walks through and shows you all steps.
I generally like the idea of puzzles, I enjoy twisting my brain.
What I DON'T like about the puzzles in Wrath, is that there are no hints as to HOW the puzzle is supposed to be solved. Wrath puzzles feel like floundering in the dark or using brute-force method instead of actually figuring these things out using logic. THIS is what I DON'T like about these puzzles. The moving platform puzzle was sort of ok, the stone slab puzzles weren't.
Its understandable that its difficult to invent puzzles that are enjoyable by all the different kinds of players, but I don't know if its good to make them pure cryptography with just try-things-out-until-you-succeed method. Also the UI leaves a lot to be desired. On my screen the stone slab markings were super small for example, so its unfun trying to squint my eyes even if it was some kind of pattern recognition puzzle.
Some puzzles yes. That ethereal bridge puzzle was ♥♥♥♥♥♥♥♥ tho.
LOL... I like that one... or at least have a intellegence check or dialogue with Nenio on how to possibly solve it with hints or something.... though I havent gotten far with puzzle frustration yet in game (only got to Conundrum Unsolved so far.... I really disliked it.... hard to see and had to remove filter just to plug and play it right... I think if anything they should change the puzzle outright.... like one of those reflecting light across a room with mirrors or something in a complicated fashion...