Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Looks like the "Puzzles" of this game are universally panned...
Reading the comments I understand the frustration - the tile ones are by far some of the worst I have seen in 20+ years of gaming. The heart of mystery questline is really tainted by these non-puzzles - to the point of them being garbage.
They're (a) NOT fun (b) Not "Puzzles" at all -> What was the point @Owlcat games?

Reading the comments makes it quite obvious these puzzles are really unpopular!
https://www.youtube.com/watch?v=58uDhT8h4h8
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Showing 16-24 of 24 comments
Devias Nov 11, 2021 @ 10:08pm 
Agreed, they're terrible. I actually gave a few of them a go my first playthrough and then realized there's it's not actually satisfying to solve any of them, it's just a waste of time zooming as far as your camera can go to every little thing to see if that's part of the solution.

I learned that from the stupid Shield Maze puzzle, and for the rest of that playthrough I'm pixel-hunting every room with a puzzle while my buffs run out and my character stand there.

After Drezen I just said forget this, and looked up all the solutions. Even the solutions written out in a wiki weren't satisfying. Just really awful all around.
billy Nov 11, 2021 @ 10:39pm 
I am not a fan of puzzles in RPG's on the whole but they are particularly awful in this game .

I remember liking the puzzles in dragon age but most games i dislike them . Especially pressing buttons in order or moving things about , they just bore me and seem silly and out of place.
Zaltys Nov 12, 2021 @ 12:15am 
The puzzles need a "Nenio, solve this for me" option. Seriously. At least on second playthrough.
The dominoes felt more like busywork than puzzles, while some of the other puzzles felt completely opaque. To the level of 'looked up the solution, still have no idea how it was supposed to be solved. ...oh, there were symbols on some wall that I didn't see because I was zoomed out? Great.'
Last edited by Zaltys; Nov 12, 2021 @ 12:18am
seeker1 Nov 12, 2021 @ 3:24am 
So this point has often been made in other CRPGs. CRPGs are supposed to test the character's skills, not the player's. Yet these puzzles are testing player skill. At least your ability to bother to see or read clues they give you and/or figure out stuff on your own. That being true as a design philosophy, there should be some benefit to having Nenio or any high-INT character tackling the puzzle. There isn't.

But as I said, here's the reality. Most players will either abandon the puzzle or look up the solution on the Internet. The real challenge is figuring out if the people on the Internet have the correct solution (in some cases, as I found out, they don't) or are good at describing it (another problem.) As I said, Owlcat AFAICT makes only one puzzle really integral to finishing the game.

Sometimes the best descriptions of puzzle solutions are in youtube videos, where the tuber literaly walks through and shows you all steps.
Bloodartist Nov 12, 2021 @ 3:45am 
Originally posted by LordSentinel:
Reading the comments I understand the frustration - the tile ones are by far some of the worst I have seen in 20+ years of gaming. The heart of mystery questline is really tainted by these non-puzzles - to the point of them being garbage.
They're (a) NOT fun (b) Not "Puzzles" at all -> What was the point @Owlcat games?

Reading the comments makes it quite obvious these puzzles are really unpopular!
https://www.youtube.com/watch?v=58uDhT8h4h8

I generally like the idea of puzzles, I enjoy twisting my brain.

What I DON'T like about the puzzles in Wrath, is that there are no hints as to HOW the puzzle is supposed to be solved. Wrath puzzles feel like floundering in the dark or using brute-force method instead of actually figuring these things out using logic. THIS is what I DON'T like about these puzzles. The moving platform puzzle was sort of ok, the stone slab puzzles weren't.

Its understandable that its difficult to invent puzzles that are enjoyable by all the different kinds of players, but I don't know if its good to make them pure cryptography with just try-things-out-until-you-succeed method. Also the UI leaves a lot to be desired. On my screen the stone slab markings were super small for example, so its unfun trying to squint my eyes even if it was some kind of pattern recognition puzzle.
Last edited by Bloodartist; Nov 12, 2021 @ 3:49am
Zaltys Nov 12, 2021 @ 4:22am 
Yep. Dominoes at least have distinct markings. Whereas the slabs were just too hard to tell apart, at least on my resolution (and for my old eyes.)
Donald Darko Nov 12, 2021 @ 5:12am 
Originally posted by everybe2:
Yeah these puzzles are too serious. I liked better puzzles and riddles in The Witcher 2 or Dragon Age origins.
>Dragon Age Origins
Some puzzles yes. That ethereal bridge puzzle was ♥♥♥♥♥♥♥♥ tho.
Soul Nov 12, 2021 @ 5:34am 
Originally posted by Zaltys:
The puzzles need a "Nenio, solve this for me" option. Seriously. At least on second playthrough.
The dominoes felt more like busywork than puzzles, while some of the other puzzles felt completely opaque. To the level of 'looked up the solution, still have no idea how it was supposed to be solved. ...oh, there were symbols on some wall that I didn't see because I was zoomed out? Great.'


LOL... I like that one... or at least have a intellegence check or dialogue with Nenio on how to possibly solve it with hints or something.... though I havent gotten far with puzzle frustration yet in game (only got to Conundrum Unsolved so far.... I really disliked it.... hard to see and had to remove filter just to plug and play it right... I think if anything they should change the puzzle outright.... like one of those reflecting light across a room with mirrors or something in a complicated fashion...
Ghost Nov 12, 2021 @ 5:45am 
Yes. the puzzles are terribad.
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Date Posted: Nov 11, 2021 @ 10:36am
Posts: 24