Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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IlluminaZero Jul 19, 2024 @ 10:44pm
Vulpine Pounce == Kitsune race best overall Finesse warrior?
I've been going ham with my character builds lately and really it seems that if you're going for a Dex fighter Kitsune is going to be the best race in MOST scenarios (IE no Skald, not Barbarian, some very nuanced build) due to how powerful it is to basically have Pounce as a racial skill.

...Very difficult to find cool Kitsune character art though... Doubly so since the default portrait is Mage and Rogue. Although Pounce + Dual Wield is noice so not so bad.
Last edited by IlluminaZero; Jul 19, 2024 @ 10:44pm
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Showing 1-3 of 3 comments
Outlaw Jul 19, 2024 @ 11:06pm 
Skald grants pounce to the entire team. DEX is kind of poor for melee DD.
IlluminaZero Jul 20, 2024 @ 12:19am 
I'm not only aware of that but its even directly noted in the Opening post. Skald isn't going to be in every team comp; in fact its likely most players have never even used Skald, and some classes like Mantis Zealot are clearly designed with Dexterity in mind.

That and in the long run a -2 STR malus isn't going to break a martial either way.
CHAO$$$ Jul 20, 2024 @ 2:38am 
The problem with pounce is having to charge to get use out of it. So you invest feats and mythics but if youre not charging you get absolutely nothing out of them.

id love to hear some clever tech people have come up with to make it more convenient but when i tried it it was at best overly tedious to use and at worst just a downgrade.

If youre making a full attack in melee and your target enemy dies the game automatically makes your melee char target something else with the rest of his swings so you get full value out of your full attack, in rtwp they will even do microsteps to do this, even with AI off (which can actually be annoying at times). Lets say youre in an optimal situation where you have enough reach (and/or character features) to disengage safely. Well if youre not close enough to other enemies at the same time you actually just lose a bunch of attacks. A lot of latergame enemies are also fairly large and they obviously dont always nicely line up or form half circles.

Its definitely doable and i think drunkenmaster now has a feature that allows him to completely ignore AOOs if i remember correctly but is it really worth it?

You fight sooo much in this game and adding (significantly) more micro to every combat round is pretty tedious. Id love to hear solutions to this but i dont see it. Its just too much work. The reward is good but attached to a hefty opportunity cost with features that do absolutely nothing when youre not charging. its probably worth it if you can tolerate the additional tedium, i cant.
Last edited by CHAO$$$; Jul 20, 2024 @ 3:03am
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Date Posted: Jul 19, 2024 @ 10:44pm
Posts: 3