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Wisdom is relevant for the spell level casting (you need to have 19 wisdom to be able to cast all the cleric spells), the bonus spell slots to allocate your spells and the DC (which is pretty much equivalent to your magic attack rating for offencive spells).
You won't heal better with healing spells by getting more wisdom (it's your cleric level that is used for that).
Now, for channel positive energy (which the head piece is for), the healing is powered by charisma, not wisdom. And in that regard, +2d6 is usually better, unless you have the the mythic channel feat, which doubles you charisma bonus for channel power (but it will be better only if you have already more than +6 bonus to charisma).
Edit : the healing is directly powered by charisma only if you have the mythic feat, otherwise it's just your cleric level. Charisma doesn't help healing otherwise but adds more uses per day (more uses = more healing).
You can go there in Act 3. After few weeks of the beginning of Act 3, you will get an event where Anevia comes and tells you about shady characters in Murky Grotto.
The boss at the end of first chain of isles of that DLC, drops Broken Trickster mask which gives +6 WIS and CHA, and extra healing head piece you already have.
The head piece is the Phylactery of Positive Channelling that give me +2D6 extra damage and healing and the item I can get the +6 to WIS also gives +6 to CHA so I am definatly getting that then. Didn't realize that healing was CHA based. Thank you :)
Thank you for this I have all the DLC's and I have the quest for Murky Grotto so I will definitely go to both places.