Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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GreatEagle Aug 9, 2024 @ 1:11pm
Wisdom/Healing
For Sosiel - What is better for his healing?
+6 to his wisdom ability score (will give him a +12 modifier (has +9 now)) or +2D6 extra healing (head piece he is wearing now).
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forkofspite Aug 9, 2024 @ 1:28pm 
In general, wisdom won't help his healing. Bumping his wisdom will give him more spell slots and increase the DC of his spells (plus will saves and wisdom-based skills). Other abilities and items might depend on his wisdom modifier, but that's it for his starting build.
Last edited by forkofspite; Aug 9, 2024 @ 1:29pm
Drake Aug 9, 2024 @ 1:32pm 
Wisdom has nothing to do with healing.

Wisdom is relevant for the spell level casting (you need to have 19 wisdom to be able to cast all the cleric spells), the bonus spell slots to allocate your spells and the DC (which is pretty much equivalent to your magic attack rating for offencive spells).

You won't heal better with healing spells by getting more wisdom (it's your cleric level that is used for that).

Now, for channel positive energy (which the head piece is for), the healing is powered by charisma, not wisdom. And in that regard, +2d6 is usually better, unless you have the the mythic channel feat, which doubles you charisma bonus for channel power (but it will be better only if you have already more than +6 bonus to charisma).

Edit : the healing is directly powered by charisma only if you have the mythic feat, otherwise it's just your cleric level. Charisma doesn't help healing otherwise but adds more uses per day (more uses = more healing).
Last edited by Drake; Aug 9, 2024 @ 1:40pm
Deo Aug 9, 2024 @ 2:18pm 
You can have both - if you have Treasure of Midnight Isles DLC.

You can go there in Act 3. After few weeks of the beginning of Act 3, you will get an event where Anevia comes and tells you about shady characters in Murky Grotto.

The boss at the end of first chain of isles of that DLC, drops Broken Trickster mask which gives +6 WIS and CHA, and extra healing head piece you already have.
GreatEagle Aug 9, 2024 @ 4:21pm 
Originally posted by Drake:
Now, for channel positive energy (which the head piece is for), the healing is powered by charisma, not wisdom. And in that regard, +2d6 is usually better, unless you have the the mythic channel feat, which doubles you charisma bonus for channel power (but it will be better only if you have already more than +6 bonus to charisma).

The head piece is the Phylactery of Positive Channelling that give me +2D6 extra damage and healing and the item I can get the +6 to WIS also gives +6 to CHA so I am definatly getting that then. Didn't realize that healing was CHA based. Thank you :)



Originally posted by Deo:
You can have both - if you have Treasure of Midnight Isles DLC.

You can go there in Act 3. After few weeks of the beginning of Act 3, you will get an event where Anevia comes and tells you about shady characters in Murky Grotto.

The boss at the end of first chain of isles of that DLC, drops Broken Trickster mask which gives +6 WIS and CHA, and extra healing head piece you already have.

Thank you for this I have all the DLC's and I have the quest for Murky Grotto so I will definitely go to both places.
Last edited by GreatEagle; Aug 9, 2024 @ 4:26pm
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Date Posted: Aug 9, 2024 @ 1:11pm
Posts: 4