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But you can play this archetype and be totally fine. It's not weak. It's just that there's other things that are stronger. But that goes for like 80% of the archetypes in the game. I don't know what the point would be to multiclass it. You'd lose out on the capstone. You may as well not play it at all. Besides there's plenty of Wisdom related classes to utilize IF you want to multiclass. There's no point to multiclass this archetype at all. It's fine as is. Even more powerful than the PnP version.
I mean I'm in agreement that the archetype is weak compared to when you get your "upgrades". It would be good if you could get your dragon transformations a few levels earlier. But like I said. The original implementation was how Paizo made it and you would only ever get Dragonkind II. Now the class sports Dragonkind III. It's totally viable to play and not "weak" vs the campaign.
Edit: one thing I don't know if it's the exact same transformation as Dragonkind or if it's similar to Gold Dragon. Because there's a big benefit that the GD has over DK and that is the the claws are the primary attack. For DK it's bite. Which sucks because that's what's used as attack of opportunity attacks. So GD transformation is superior even if only for the claw to AoO translation. If Dragonblood shifter uses the same template then the transformation is superior to Dragonkind. I haven't played the class myself so I don't really know.
The one thing I dislike about the Dragonblood Shifter is what it loses compared to other shifter archetypes. You only get a single aspect and the aspect isn't good. The major form is great, but you get no other benefits.
But not everything needs to match up to the best min maxed build to be enjoyable. And not everything needs to be able to solo unfair. I mean only a tiny portion of the playerbase plays on higher than Core. So it's not really valuable to measure an archetype towards the Unfair difficulty.
The elemental rampager Angel into Gold Dragon I played also was pretty strong. 100+AB + Angel spells.