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There might be other ways to unlock the location (which might be related to a companion), but that depends on prior actions in the game. But, all I know for certain is that it can be unlocked via a perception check - I don't know if there's another mechanism.
If you want, I can post a link to a video where I find it. Shouldn't be necessary though. The location (and thus, the tiles), aren't available until Act 5 and you likely won't have a problem finding it then.
edit:
I don't know the exact mechanics for perception checks work to reveal map locations. My crusader army was in an area that could be reached in Act 3, and Lann's perception check was 80. Not sure if the huge check revealed it from further away or if it just can't be found until Act 5.
Assuming a d20 roll of natural 20, that means your Lann had a perception skill have of 60. How the blight did you get it that high?
That's one of the places in the north west of the map where you find puzzle tiles right? I'm currently in chapter 5 of my current play though, and being I haven't played in a LONG while, I wasn't sure if the completion of Iz and knocking that oversized locus around forces an advancement to chapter six, so I was saving Iz for as long as possible. I'm 90% sure I found the Place of Executions BEFORE I stormed Iz.
For the sake of full disclosure, I do have the "toy box" mod installed, but I use it in very limited capacities. Nothing in the parts of the mod I actually used should affect my ability to discover a location. The ways I used it are:
-To give myself gold
-Adjust the effects of alignment choices so in dialogue so selecting a "good" option doesn't also move me toward neutral on the law/chaos axis.
-A couple of QoL interface changes that don't actually affect any game play in anyway.
-Unlocking the choices I'm normally locked out of due to alignment and mythic path restrictions, but I never actually selected those choices, I just wanted to know what they were out of curiosity.
-"Make Puzzle symbols more clear" which adjusts their graphic put the actual numbers on them.
-When upgrading and expanding outposts/fortresses, I temporarily reduced structure build time to 0 for the purpose of MOVING structures, but restored build time to normal to build new structures.
-TEMPORARILY gave the companion characters enough exp to reach level 20 so I could record what the default builds are so I could decide whether or not to use the default builds, or make my own choices, but I IMMEDIATELY reloaded my saved game to just before I boosted them to level 20 once I was done making notes.
(Also, just for the sake of my pride, I didn't use any mods at all on my first play through. I only started using mods on round 2.)
I have not used "Toy box" in any other way, so unless something was turned on by default that I didn't realize and therefore didn't turn off, I don't see how any of that is responsible for discovering "TPoE" before completing IZ.
The only other Mods I have installed are a character respec mod (I rebuilt Regil as a pure armiger or whatever that subset of fighter was called, getting rid of his one level of hellknight) and a mod that let's me automatically win all crusade battles. I'm interested in the story part of the crusades system, but I don't want deal with the battles themselves.
Again, I don't see how those mods would account for me finding "TPoE" earlier than I should.
*Enigma is relevant because there is a dialogue that is only available if you've solved the puzzles which I KNOW saw, and I would only have been able to complete the puzzles if I visited "The Place of Executions" to get the puzzle pieces that are located there.
(That's always something I found annoying about games like this. It's fine to set a upper size to your party for actual use in battle, but starting with the second play through, if not available right away, all your characters should "present" for the story portions, unless the story itself specifically has your party in two different places.)
Not easy to go through the videos to find a breakdown of that modifier, but it's a lot of wisdom and a lot of buffs. Might have had the ring of advance on him to double morale bonuses (including Azata's Believe in Yourself).
Will update if I can find at least a partial breakdown.
edit:
Not going to be able to find everything, but we were already level 20 and my characters each had about 50 buff icons. Main was a brown-fur, so enhanced buffs (plus the aforementioned azata buffs).
Also might need to remember the "full buff" routine which seems unlikely. However, full buffs should probably be up when starting IE unless some got dispelled in Threshold. Guess I can try that ...
(To be updated)
Done. The only thing I'd consider unusual is ultra buffs for Lann's Wisdom. This particular screenshot includes meal bonuses. Without them, the modifier would only be +61 which is reasonably close to the +65 at a random Level 20 moment in time I referenced earlier. I know I didn't have those meal bonuses, so I guess I had some different equipment? Maybe a marksman helmet or anything else that might provide a +4 bonus to perception?
https://steamcommunity.com/sharedfiles/filedetails/?id=3303084031
Like the more recent run I referenced earlier, it was a perception check on the world map while moving crusader armies. The army was much closer (i.e. further West) than it was in the other run. Didn't hover over the check though, so I can't speak to the DC, perception check result, or perception modifier. Presumably, it was DC 40 (was core difficulty).
I'm unable to confirm that the check isn't available until Act 5. All I know for certain is that unmodded, you can't reach the location until Act 5.