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Intelligence is a bit in a bad spot since the nerf to skill points. You gain just as many for having 8 vs 10 and 12 only gives you a skill point each other level so you only gain full benefit at 14. Which is a 6 point investment.
You need to look at skills for most of these to see what you want out of it, but there's also other effects.
Dex gives reflex save, ac and initiative. It's pretty important for any character. Wis gives will save and lore skills. And so on.
I personally don't like dumping stats unless it makes absolute sense, which is hardly ever.
Dumping stats is only required on playing above core.
There are backgrounds that allow you to change the stat for Persuasion.
Bonus damage from STR on DEX-based characters is really only an early game thing. Later on you have so many bonuses to damage that 1 or 2 points less from stats is minor. You can also get belts that enhance STR&DEX so the carry weight issue isn't that critical.
You are correct on importance of WIS for saves and likewise CON. I'm unlikely to start any character with a CON less than 12 [unless planning on Lich] but equally don't think it is that important to have it higher.
If you are a high strength intimidation build you can still dump Charisma.
STR is dump on casters, but not on Alchemists (there was some wonky bug with Cognatogen and Exhausted interaction - STR drained to 0, you dead). Maybe fixed, I would not risk tho.
CON is never a dump stat, because you get fatiqued and exhausted faster while traveling. 12 is minimal for comfortable game.
INT can be dumped, but it's very annoying to play like that with 2 skillpoints on levelup (or even 1), and not worth the benefit. Can be dumped on a merc.
WIS is never a dump stat because your main character ONLY makes some very important Perception checks (including secret ending). Can be dumped on a merc.
DEX is 13 for 2h/reach/mounted martial, 16 for caster.
I tend not to dump stats unless I can safely ignore it, but it's often a question of where to put the 10s, the 12s, and the 14s... and I was finding that I needed a lot of free skill points when I can't ignore STR or DEX for each other (because like you said, dexterity is so defensively important, I can't dump DEX on a STR character either), so I needed to squeeze from somewhere else.
And thanks for the replies, all, this is great info to have!
I usually dump int on my melees (unless they are dex builds) and cha everywhere else.
STR is a dump stat for all DEX tanks and all casters.
DEX is a good dump stat too especially for a Paladin. On higher difficulties you can dump it on all casters.
CON you can dump if you go Lich.
INT is your best dump stat.
WIS is your second best dump stat. Perception you buff with items.
CHA is one of the best stats in the game for Lawful Good characters be it tank, melee dps or caster. I never go below 18. Best stat on your Paladin. I go 18/7/10/7/7/21 (maybe it was 12 CON, can't remember). You don't go CHA for persuasion checks. You do it because of the CHA to saves, CHA to AC (Scaled Fist), Smites, Paladin level 11 ability.
10 strength... +0
16 dex.... +3
10 con.... +0
14 int.... +2
10 wis... +0
19 cha... +4
of course race plays into this... and for me to get these numbers I typically play a kitsune.... bonus to dex and cha.... and negative to strength...
now as to my reasoning as why I choose the stats this way.... is charisma is my primary stat.... hitting level 4 I get my first ability point and you get 4 other ability points as you level.... which would bring my charisma from 19 to 24.... an even number which provides a bonus....
dex is my second most important stat so I try to keep it second highest.... its used for AC and its used for ranged attacks... which as a evocation type caster is what I like to use.....
int for me is at 14 because sorcerers dont get a lot of skill points... this setup here allows me to specialize in an extra skill basically.... I prefer to go seeker sorcerer and I can level up trickery and make my sorcerer into one of the best trickery characters.... by Act 2 im already better at trickery with my sorcerer than other trickery party members like cam and woljif....
base sorcerer skill points are 2 per level... meaning i'd only be able to level 2 skills to 20.... having 14 int gives me a +2 bonus which divided in half is a +1 to my skills per level.... giving me 3 skill points per level... or 60 skill points vs 40 skill points a default sorcerer gets..... my skills typically are 19 persuasion, 19 trickery, 19 perception…. 1 UMD, arcana, stealth.....
just 1 point of stealth and my high dex I can get by as a primary stealth character for first 2 chapters just fine especially with the help of a cloak from tirabeth's house....
arcana at 1 is just for beginning of game to have the knowledge skill learned and my only character till Nenio that will do knowledge arcana checks....
Use magic device is low because my cha is so high that basically even at 1 point my bonuses will put it on par with other skills I devote points into...
my str... con.... and wis... are all 10's mainly because those are somewhat my "dump" stats....
like wis I dont worry about cause as a sorcerer my will saves are my best of the 3 saves.....
con I dont worry about because I do my best to avoid taking damage by having spells and positioning.....
str is at 10 though instead of 8 due to my racial.... because I want to be able to carry more personally and not fatigue so quickly... which is annoying fatiguing so quickly.... basically you wanna try to keep a light load on your character in order to prevent fatigue so quickly....
so thats how and why I choose what I choose.... a primary stat (cha)... a secondary stat (dex).... and a third stat (int for skills).... at 19, 16, 14... you could of course play around and adjust em a bit in your case.... but I find focusing on 3 to be best for my sorcerer....
which your ranger using bows relies on Dex and Str.... so those 2 are a given.... and since your invested in skills like me you could have int as your third stat.... but then again.... you have other party members too.... and a ranger has 4 skill points per level.... so that means you can max out 4 skills or do a mix like I did with those 4 skills... and if you have Nenio you basically have knowledge everything cause she's a perfect knowledge skill monkey...
Generally speaking
Melee only - dump int and cha. Will saves are typically bad, so you want at least 10 wis. Your main attack stat should be at 19 and the alternate (dex vs str) should be at least 13 for feat qualifications. TWF of ac focused builds could need higher dex. If you want to use persuasion you can take the acolyte background. The extra stat points go to constitution.
Melee caster - same as above but you need your caster stat within a few points of the max caster level, at the minimum. You can make up the difference with headbands. If the class gets high will saves you can sacrifice wis if it's not the casting stat. Some classes have dual mental stat requirements, so you won't want to dump the second mental stat below 10 for those. Your main attack stat might need to be 18 instead of 19.
Non melee Caster - dump str. Set your casting stat at 19 or 20 and you can dump the other mental stats if you need to. You want about 16 dex and some con. You don't have as many competing stats so you might not need to dump much.
Ranged dps non caster, an easy example
Str - 18
Dex - 19 (+5)
Con - 12
Int - 7
Wis - 10
Cha - 7
Strength it is mostly useful for melee characters. However you have seen the carry weight and encumbrance.
Dexterity is ac, initiative, ranged weapons and dex save. I don't value it as highly as some other people do unless they are attacking with dexterity. It still is important though don't get me wrong but I have had heavy armor characters have like 12 or 10 on dex.
Con is hit points and fortitude save. Fort save is pretty important. You found out with getting fatigued. But also a lot of the disease, poison, and necromancy type saves are fort saves. Unless you are speccing for it like I did in a play through though your fort saves won't be high enough to save against the crystals later unless you really go heavy into fotitude saves. I can't remember but I think I got my save to 65 walking around. Also you don't dump con because otherwise your main guy is just made of paper and will go down with a breeze.
Intelligence is tricky. Yeah you could dump Int. However there are some important skills in the game that will come up and bite you if you don't have them. Religion obviously and trickery. Perception is good to have. Some people swear by use magic device even though I don't utilize it to its full potential. Persuasion you must have to get a good ending I think. Athletics is important and I even think that mobility pops up here and there. You don't need that much but lore arcana if you want to identify items. Stealth lets you avoid being barraged by random encounters and can shave hours off of your game. That is what comes to mind so you need those skills in your party. Usually unless you have a dedicated skill monkey you need like 4 people sharing the burden of that. So one guy dumping int means that another can't actually. So dumping int isn't actually that good. You are making one character slightly stronger at the cost of your party dynamic. There are also some feats dependant on it but I never take them so I don't care. Still it is second more dumpable unless you are an int caster of course.
EDIT: One person does the checks but you need it high somewhere.
Wisdom is important for will saves. There are a lot of important wills saves. But protection from evil for some reason spares you from a lot of them. Confusion also comes out of nowhere and messes your ♥♥♥♥ up. It is arguable whether will or fort is more important of a save. In kingmaker they were a lot bigger on fear effects than in this game.
Charisma is important if you want to persuade or use magic device. If your guy isn't doing that then it is dumpable. Charisma is the most dumpable stat in my opinion. But you need one guy to master in it because persuasion is really important so you just take that pc everywhere.
I guess that is also because I don't dump stats for whatever reason. I still have other attributes at 10.
2 points of WIS equal +1 will save. LOL.
2 points of CHA can equal +2 (yes +2, not a typo) to all saves, +2 to hit against Chatoic Evil characters or +1 to hit against Evil ones.
If you dump CHA you are GIMPING youself.
You're also gimping yourself by playing ranged characters. Melee is king in this game.
I can understand people like to play on CORE or lower and like to RP but if you want to stomp unfair you go CHA.
Unfair is not the standard, the vast majority of people don't play unfair. Unfair has a 0.7% completion rate. Your class selections and party composition are highly specialized. Try listing all of the classes and mythic paths you can't play as using your advice, vs advice given that works with all classes and all mythic paths.