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I don't think becoming a vampire is possible in this game, and even if it was, you wouldn't want to. Vampires are *terrible* in 3x derivatives, and Pathfinder is no exception.
You'll need some way to get fast healing/regeneration as a staple of your build. Necromancy and Transmutation magic would fit in nicely with the Wind of Death from Warhammer Fantasy.
Personally, if this were tabletop, I would go for an Eldritch Knight spec path to best express this. Undead Bloodline Sorc / Fighter into EK 10. The accessibility of Lich makes this even more attractive since it completely smooths out the small CL loss from the investment to get EK.
The early levels will be rough, though. Might be a situation where a respec once you get further into the game is appropriate.
Arcane Armor Training / Mastery lets you get up to 20% arcane spell failure from armor. That makes the armor of choice for this character the mithril breastplate. Shields aren't really a concern because shield spell invalidates a physical shield until fairly high levels are reached, but if you do decide to plan for that option due to wanting to optimize your options - a +5 buckler only contributes 5% ASF. I don't know off the top of my head if Owlcat has Arcane Armor Training/Mastery contribute toward all sources of ASF or just armor though, so someone else will have to chime in about that. It *should* work for all sources combined, that's how I've always seen it done in tabletop, but 3rd party game companies do weird things sometimes.
The trickiest part is getting the fast healing if you really want to sell the Vlad cosplay, since vampiric regeneration is such a big part of the schtick of WHF vampires. That one I'm not really sure how to get in WotR as an arcane caster. Someone else will have to contribute there, since I've only ever done a divine caster playthrough.
I got a few GW minis in my custom portraits folder for this game. Definitely helps.
Dhampir bloodseeker slayer following the lich path. Doing it right now. Or dhampir lich magus if you want to emphasize the magic more.
It's a slayer archetype with it's own magic feats. Self buffs, summons, magic attacks. Can turn into a flock of ravens (swarm). Get's a bite attack that level drains enemies, but also heals him and refills his bloodpool (magic source). It's a bit featstarved, but it's really strong. You also count as undead for the purposes of healing and such. Even if you pick human. So you can pick a specific race to match, or just go with Dhampir. The Bloodseeker undead status isn't recognized in the game RP wise, so if that's important you may want to go with Dhampir all the way.
How do I build him up? Like do I go full Bloodseeker or do I multiclass him? I do want the spellcasting as well so should I also multiclass several levels into Eldridge Knight? What mythic feats and regular perks/feats should I take to get started?
And If I plan to take Camellia as the bard, how do I build her up as well? I have never played bard so I am unsure of how to best utilize her to complement this build.
I'd stick to a pure Bloodseeker. That way you get more vampiric powers. As well as automatically applied empowered and bolstered metamagic feats on your spell-like abilities at 20th level.
Of note is that Bloodseeker, despite its vampire theme, doesn't actually make one undead. You will just be healed by negative energy and harmed by positive energy. No handy immunities.
A word of warning: the blood pool is listed as being based of intelligence. It is not. This is a a lie. Your blood pool size is based purely on character level. Some abilities might get a saving throw based on int, but not many.
If you're going magus or eldritch knight, though you might want to put a few points into intelligence anyway. You might want to do a finesse build like I am doing so you don't have to spend points on dex, con, strength and int all at once. In addition, if you go lich mythic, your HP will eventually be based on cha, so you don't want to short-change that stat, either.
As far as nocturnal powers, summon direwolves is pretty powerful early on. Predatory prowess and the strength power are very good, as they give profane bonuses, meaning they give bonuses that stack with almost every other item or spell in game. Vampire shadow shield and haste are also good buffs. Wracking ray, enervation, and blood jet are good for when you don't want to get close to that nasty bad guy or one that has an insane AC.
As for building a bard? Pump Cameilla's CHA to at least 16. Cameilla won't be able to heal you- bards can only cast cure spells, not inflict ones. A bard's real use is being a half-decent fighter with tons of skills and powerful songs, so focus on that. You may also want to boost Cameilla's Dex and Con a bit as well. There's a hat in Act 2 that adds to bardic rounds (Seelah's quest) as well as the amulet that drops from Nurah.
The trick for managing Cameilla will be simple- click your song on, then have her run up and stab people. Lingering performance might be worth looking into as well.
However, if you intend to stray away from Mercs, I completely understand your choice.
Either way enjoy your run man!
Should she dual wield kukris or go the standard rapier and shield? Anyways thanks for the wishes and i really hope to get this playthrough up and running soon heh.
Cam does great with Duel Rapiers. keep her in the rear.
go Shaman till lvl 17 then Loremaster for lvl 18, 19, then 1 level dip vivisectionist, 2wf, first Rapier / Dagger, then lvl 9+ duel rapiers. 8 - 11+ attacks per round.