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1 lvl Vivisectionist (For 1d6 sneak attack)
1 lvl Underground Chemist (For 2d6 sneak attack)
4 lvl Enlightened Philosopher (To open up cures, Knowledge World focus and nature path to get CHA to AC)
5 lvl Seeker (Sorcerer) (Needed to pickup some CHA blaster and we will be need trickery)
10 lvl Mystic Theurge (This allows greater flexibility with spells and +10 CL for Oracle and Sorc)
9 lvl Loremaster (To get some cool additional spells and +9 CL for oracle)
10 lvl Arcane Trickster (To get sneak attack damage for spells and +10 CL for Sorc)
2 Mlvl Mythic hero (Enduring Spells & Greater Enduring Spells)
5 Mlvl Angel (Got to get level 10 spells and 24h Sun Form +15 AC & Sun Marked +8d6 holy damage :O)
3 Mlvl Legend
This will result CL 25 Sorc & CL 33 Oracle/Sorcerer that can cast all spells under 24h greater invisibility and spells will also do sneak attack and extra holy damage. And she will provide many many many 24h buffs that would normally last only for 1 turn or minute/level.
She also works incredibly well as a blaster tank, sense her naked AC while buffed will be in the 50 AC range. With gear she will have around 70 AC and can use maximized vampiric touch, false lifes, heroisim, cures, immunities, etc. to make her an absolutely immovable object.... Or so I am hoping for :D
Arcane Trickster is a low BAB class so it will hit your Attack stat pretty hard. You will lose on extra attacks per round, but you will gain the ability to use any offensive damaging spell to allow sneak attacks. Without this class you can still add sneak attack to spells, but it only works for spells that have a touch attack. Like scorching ray for instance. It wouldn't work on fireball. So if you want it to work on other spells then you'd have to take Arcane Trickster. You could go with Chain Lightning and hit everyone for the extra sneak dice on top as long as it allows for sneak dice (ie. enemy is flanked).
Still think Ray attacks are best because most enemies will not count as flanked because it relies on your party positioning. If you just want ray attacks and also be able to use a weapon then go with Eldritch Scoundrel all the way. Eldritch Scoundrel can also use ray of frost to deal sneak damage. So later in the game with maxed stats you're looking at a 1d3 ray of frost spell that adds a max of 22d6 sneak damage (depending on buffs, feats and mythic path). Better than a fireball ;)
If you want the damaging route with any spell do not take vivisectionist because you will lose on spell penetration levels and enemies later in the game have high spell resistance you need to pierce.
but the main task is to kill opponents with sneak attack, which as i noted can easily be done without stealth
I don't remember the math, but in general its better to go bolstered (they are mutually exclusive). unless you want to use cantrips mainly.
Eldritch scoundrel can debuff enemies with the sneak talents which can be significant.
if you go trickster, you can use the completely-normal-metamgic to make snowball a cantrip and then use the sneak attacks. its 5d6+Sneak no-save no-Spell penetration. add intensified (with the mythic ability) for additional 5d6 for a total of 10d6+sneak. you can use rods for maximize/empower as well.
I imagine most people only take 1-2level of ES for some reason and not much more. It's usually my one level dip for mage armor+shield.
If you want to make an hybrid melee/arcane (or range/arcane), then a magus subclass is better. Sword saint will get the same BAB, same arcane stuff, but LOTS more (like int for AC). You lose on sneak attack, true, but you gain a lot more elsewhere.
If you want to cast magic with sneak attack, then it's best to go arcane trickster through a caster class (sorcerer best IMO).
You may want to consider (if you want ranged stuff) to go eldritch archer (magus) - devil mythic path. Devil get you infinite hellfire ray that you can "weave" as part as your attacks.
I feel like the eldrich scoundrel was intended to replace the need for an arcane trickster. Pathfinder never removes old stuff, when obsolete, so it's all still there, but I think the eldritch scoundrel isn't intended "feed into" an arcane trickster build, it's more intended to remove the need for for an arcane trickster.
As for vivi or rogue, if it's a small dip, offensive cast are trash anyway. They use the caster level, which will stay super low because it's a dip.