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Dispel magic isn't affected by increasing it's DC. You can improve dispel magic via the various Dispel Feats, such as Improved Counterspell.
There is also a spell specialization feat chain related to spell focus, if there's a particular spell you'd want to cast at higher caster level.
Spell penetration, too, only matters for spells you cast on the enemy.
There is a feat chain for getting more out of summons via spell focus conjuration (gives access to augmented summoning and superior summoning).
Regarding piercing SR, you got Spell Penetration, Greater Spell Penetration, Piercing Spell metamagic (added with latest DLC), and Elven Magic (half-elves and elves can take if they don't have it as part of their race).
What I do not recommend to miss, is picking two new feats for Dispel (+2 and another +2 to Dispel caster level roll), and Destructive Dispel. While the DC of Destructive Dispel is nothing to brag about usually, the amount of buffs on enemies - and in turn, the amount of dispelled effects from them is enormous. This leads to huge chance for bosses to roll 1 on save and be Stunned. Stun is best crowd control, hands down.
The amount of times I dispelled a boss, stunned them and killed in the same turn is quite huge. The amount of times I stunned them on second turn again, while dispelling another part of effects, is lesser - but it still happened.
There is also currently a bug (or maybe it's not a bug, who knows) - if you have Corruptor mythic and casted Crusader's Edge on your damage dealer, after his crit demons will not be immune to nauseated. Even demon lords
Greater Command and Overwhelming Presence are excellent spells, and there is lots of gear to support Enchantment DC.
Necromancy has Bestow Curse and Plague Storm. Plus, there is a heavy armor that gives another +1 for Necro DCs.
For Evocation, Clerics get Flame Strike, Firestorm, and Stormbolts, but I use it mostly to increase the DC of Archon's Aura.
Like if you have blackened, gives the enemy -4 to attack.
hard question . cause both can do alot . they can do it all but master of none. So its more about playstyle.
Cleric in general has some very good enchanting spells some of the best in the game. It also has some decent evocation spells and decent conjuration spells. These are the 3 i would focus on .
Imo clerics have way too few spell slots so therefor i rather have an oracle buffing. So daeran is good here. Clerics are good at domains which is their strong ability. What i prefer to do on Daeran is go conjuration kinda fits with his theme as well. He doesnt have many strong conjuration spells tho sadly . Id rather have him focus on evocation , but he doesnt have the feats to go around taking a bunch of different things so i rather put him on a more support role with buffs , summons and blinding people with glitterdust as it doesnt require any spell pen you can get this with oracle mything feat also gives mirror image so you get 2 really strong spells in one go and fits his theme. Later he learns a few other good conjuration spells ,tho not many so some loremaster might be a good idea.
If you dont mind waiting until later ingame focusing on evocation is also really good. Probably the best. But takes a while to come online as he is feat starved and spell starved with all the buffing and the really good evo spells come late game.
Sociel for instance imo requires a mount for him to move around also helps with other things. he takes too long to start working to some extent. He is a domain bot .
Spell penetration is pretty much a mandatory feat for any spell caster who intends to cast spells on enemies and not just buff your party.
Of course my first feat choice was "selective channeling".
I should also note I used a mod to allow me to respec all the NPCs from level 1 to get rid of the less than optimal choice made by the game's default builds. I kept the NPCs as their originally designed classes, I didn't turn a cleric into a druid, or anything like that, and I didn't change anything clearly tied to their background like a clerics deity and domain selection, but I actually gave them feats and class abilities that made the usable.
Tho even if enchanting is effective its also not very fun. The spells are quite boring at least imo. While necro evo and conjuration have cooler spells and dont require any dipping.
Oracles - Conjuration (for summoning) + Abjuration
And with all of the Pearls of Power added to the game, Sosiel has a slot of spells to work.
For mine, I tend to focus on evocation and necromancy.