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Anyway, you need to be tactical. You can focus on the one who summons them, kill him fast, and the swarms disappear or never get summoned.
As far as killing your party in 1-2 seconds, I have no idea what you are talking about. I've never seen that. You might want to play in turn based mode, at least for that fight, as I've never seen that in turn based mode.
She has low Reflex save - Conjuration specialized caster with Selective Grease or Conjuration specialized Witch with Selective Winter's Grasp can disable Jeslyn for good even on Unfair.
Reduce difficulty to Story. Seems you got a first reminder, that difficulty is too hard for you. Next reminder will be "By Hell's Ordinance" in Act 2.
Developers for sure played their own game, and probably had a good chuckle while designing some encounters.
https://youtu.be/zYlT-Lyodn0?t=998
(should be timestamp, 16:40)
1. You sided with the Inquisitors (Hulrun) during Feud of the Faithful. The inquisitors will join the attack here and distract all enemies near the door allowing you to walk to the wizard in the back.
2. You have pets, preferably 2, with trip. Like a dog, wolf or leopard. They move really fast and can get to the wizard before he summons the swarms. Very likely trip him before he casts the spell.
3. You have high initiative and your charge works or you can cast grease.
The encounter is very poorly designed due to the layout. The door is tiny and all your characters will get stuck there if you're unlucky. It's very likely that friendly NPCs actually block the door entirely. This happened to me very often. This is one of the reasons I have Toybox "pass through friendly units" enabled.
If you have no pets and are very low level, poorly optimized and didn't join the inquisitors (which most people don't) then this encounter is near impossible I think. I tend to be level 6 before going to Gray Garrisson.
Problems
1. They are the deadliest swarm in game, especially at lvl 5-6
2. She spawn 3 of them
This fight is an example on how this game was build with RTWP in mind and some fights (this included), have never been tested in turn based. So you MUST play it in RTWP.
Why?
In RTWP she takes AGES to cast the summoning spell, and you can kill her during that time. In Turn-Based if you fail initiative and she goes before you, you're dead
Strategy
1. Hulrun crusaders will engage the demons. I usually leave Ember there and cast Protective luck on the NPC so they will remain alive and keep ALL the demons focused on them
2. All your group must rush the summoner. You need to use EVERYTHING, from Seelah Smite, Nenio Arc MIssiles, MC whatever, pets and so on. She will do NOTHING until the swarm is summoned so you simply ned to kill her before she finishes her LONG cast
This takes into account you have Hulrun crusaders (MANDATORY!!!) and the 1h Haste buff (replaceable by your own spell)
If the crusaders get killed before the boss...demons will come to you and, except for very rare cases, is a wipe
If she summons the swarm and you can't kill her before the swams reach you, is a wipe
If you are on any dificulty less than Unfair this fight will be easier (Hard) or ♥♥♥♥ easy (Core or lower)
It is easier if you went with Hulrun's crusaders because they turn up and will distract most of the enemies.
Wrong
They will distract ALL enemies in the room not most of them :)
As you can see, there are as much tricks as there are players.
As to knowing what to expect/foresight - that's what saving game is for. A manual save before Gray Garrison (or before entering any zone, honestly) should be a habit, imo.