Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's been like that from the get-go.
I've been playiing this game since launch and Remove Sickness was always a foolproof way to avoid troubles with nauseated. It works as you described (+4 morale bonus to save) against actual diseases though - only Angel's ward spells can prevent those entirely.
What has changed since previous big patch is your own ability to make demons nauseated via Crusader's Edge - if character that casts it has Corruptor mythic ability, every melee char/pet buffed by them ignores demon's resistance (I'm aware of a bug that happened right after latest DLC launch and not talking about that rn).